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refix particles3d issue, bringing down the amount limit to 1024
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@ -95,7 +95,7 @@ DVector<Face3> Particles::get_faces(uint32_t p_usage_flags) const {
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void Particles::set_amount(int p_amount) {
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ERR_FAIL_INDEX(p_amount,4096);
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ERR_FAIL_INDEX(p_amount,1024);
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amount=p_amount;
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VisualServer::get_singleton()->particles_set_amount(particles,p_amount);
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}
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@ -441,7 +441,7 @@ void Particles::_bind_methods() {
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ADD_PROPERTY( PropertyInfo( Variant::OBJECT, "material", PROPERTY_HINT_RESOURCE_TYPE, "Material" ), _SCS("set_material"), _SCS("get_material") );
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ADD_PROPERTY( PropertyInfo( Variant::INT, "amount", PROPERTY_HINT_RANGE, "1,4096,1" ), _SCS("set_amount"), _SCS("get_amount") );
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ADD_PROPERTY( PropertyInfo( Variant::INT, "amount", PROPERTY_HINT_RANGE, "1,1024,1" ), _SCS("set_amount"), _SCS("get_amount") );
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ADD_PROPERTY( PropertyInfo( Variant::BOOL, "emitting" ), _SCS("set_emitting"), _SCS("is_emitting") );
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ADD_PROPERTY( PropertyInfo( Variant::_AABB, "visibility" ), _SCS("set_visibility_aabb"), _SCS("get_visibility_aabb") );
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ADD_PROPERTY( PropertyInfo( Variant::VECTOR3, "emission_extents" ), _SCS("set_emission_half_extents"), _SCS("get_emission_half_extents") );
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@ -38,7 +38,7 @@
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struct ParticleSystemSW {
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enum {
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MAX_PARTICLES=4096
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MAX_PARTICLES=1024
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};
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float particle_vars[VS::PARTICLE_VAR_MAX];
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