mirror of
https://github.com/godotengine/godot.git
synced 2024-11-22 04:06:14 +00:00
doc: Mention iOS support for Input gravity/gyroscope sensors
It has been implemented for iOS a long time ago already with #7127.
This commit is contained in:
parent
a1680ffc98
commit
2d0fda3ca2
@ -49,7 +49,7 @@
|
||||
<return type="Vector3">
|
||||
</return>
|
||||
<description>
|
||||
Returns the acceleration of the device's accelerometer, if the device has one. Otherwise, the method returns [constant Vector3.ZERO].
|
||||
Returns the acceleration of the device's accelerometer sensor, if the device has one. Otherwise, the method returns [constant Vector3.ZERO].
|
||||
Note this method returns an empty [Vector3] when running from the editor even when your device has an accelerometer. You must export your project to a supported device to read values from the accelerometer.
|
||||
[b]Note:[/b] This method only works on iOS, Android, and UWP. On other platforms, it always returns [constant Vector3.ZERO].
|
||||
</description>
|
||||
@ -102,7 +102,7 @@
|
||||
<return type="Vector3">
|
||||
</return>
|
||||
<description>
|
||||
Returns the gravity of the device's accelerometer, if the device has one. Otherwise, the method returns [constant Vector3.ZERO].
|
||||
Returns the gravity of the device's accelerometer sensor, if the device has one. Otherwise, the method returns [constant Vector3.ZERO].
|
||||
[b]Note:[/b] This method only works on Android and iOS. On other platforms, it always returns [constant Vector3.ZERO].
|
||||
</description>
|
||||
</method>
|
||||
@ -110,8 +110,8 @@
|
||||
<return type="Vector3">
|
||||
</return>
|
||||
<description>
|
||||
Returns the rotation rate in rad/s around a device's X, Y, and Z axes of the gyroscope, if the device has one. Otherwise, the method returns [constant Vector3.ZERO].
|
||||
[b]Note:[/b] This method only works on Android. On other platforms, it always returns [constant Vector3.ZERO].
|
||||
Returns the rotation rate in rad/s around a device's X, Y, and Z axes of the gyroscope sensor, if the device has one. Otherwise, the method returns [constant Vector3.ZERO].
|
||||
[b]Note:[/b] This method only works on Android and iOS. On other platforms, it always returns [constant Vector3.ZERO].
|
||||
</description>
|
||||
</method>
|
||||
<method name="get_joy_axis" qualifiers="const">
|
||||
@ -172,8 +172,8 @@
|
||||
<return type="Vector3">
|
||||
</return>
|
||||
<description>
|
||||
Returns the the magnetic field strength in micro-Tesla for all axes of the device's magnetometer, if the device has one. Otherwise, the method returns [constant Vector3.ZERO].
|
||||
[b]Note:[/b] This method only works on Android and UWP. On other platforms, it always returns [constant Vector3.ZERO].
|
||||
Returns the the magnetic field strength in micro-Tesla for all axes of the device's magnetometer sensor, if the device has one. Otherwise, the method returns [constant Vector3.ZERO].
|
||||
[b]Note:[/b] This method only works on Android, iOS and UWP. On other platforms, it always returns [constant Vector3.ZERO].
|
||||
</description>
|
||||
</method>
|
||||
<method name="get_mouse_button_mask" qualifiers="const">
|
||||
@ -403,7 +403,7 @@
|
||||
</argument>
|
||||
<description>
|
||||
Vibrate Android and iOS devices.
|
||||
[b]Note:[/b] It needs VIBRATE permission for Android at export settings. iOS does not support duration.
|
||||
[b]Note:[/b] It needs [code]VIBRATE[/code] permission for Android at export settings. iOS does not support duration.
|
||||
</description>
|
||||
</method>
|
||||
<method name="warp_mouse_position">
|
||||
|
Loading…
Reference in New Issue
Block a user