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Make TileMapLayers internal
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@ -213,7 +213,7 @@ void TileMap::add_layer(int p_to_pos) {
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// Must clear before adding the layer.
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TileMapLayer *new_layer = memnew(TileMapLayer);
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layers.insert(p_to_pos, new_layer);
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add_child(new_layer);
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add_child(new_layer, false, INTERNAL_MODE_FRONT);
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new_layer->force_parent_owned();
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new_layer->set_name(vformat("Layer%d", p_to_pos));
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move_child(new_layer, p_to_pos);
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@ -538,7 +538,7 @@ bool TileMap::_set(const StringName &p_name, const Variant &p_value) {
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if (p_value.is_array()) {
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if (layers.size() == 0) {
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TileMapLayer *new_layer = memnew(TileMapLayer);
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add_child(new_layer);
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add_child(new_layer, false, INTERNAL_MODE_FRONT);
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new_layer->force_parent_owned();
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new_layer->set_name("Layer0");
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new_layer->set_layer_index_in_tile_map_node(0);
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@ -564,7 +564,7 @@ bool TileMap::_set(const StringName &p_name, const Variant &p_value) {
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if (index >= (int)layers.size()) {
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while (index >= (int)layers.size()) {
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TileMapLayer *new_layer = memnew(TileMapLayer);
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add_child(new_layer);
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add_child(new_layer, false, INTERNAL_MODE_FRONT);
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new_layer->force_parent_owned();
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new_layer->set_name(vformat("Layer%d", index));
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new_layer->set_layer_index_in_tile_map_node(index);
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@ -1002,7 +1002,7 @@ void TileMap::_bind_methods() {
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TileMap::TileMap() {
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TileMapLayer *new_layer = memnew(TileMapLayer);
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add_child(new_layer);
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add_child(new_layer, false, INTERNAL_MODE_FRONT);
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new_layer->set_name("Layer0");
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new_layer->set_layer_index_in_tile_map_node(0);
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new_layer->connect(CoreStringNames::get_singleton()->changed, callable_mp(this, &TileMap::_emit_changed));
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