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Merge pull request #97231 from timothyqiu/missing-period
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🔗 GHA / 📊 Static checks (push) Waiting to run
🔗 GHA / 🤖 Android (push) Blocked by required conditions
🔗 GHA / 🍏 iOS (push) Blocked by required conditions
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🔗 GHA / 🍎 macOS (push) Blocked by required conditions
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Add missing period for sentences in classref
This commit is contained in:
commit
2be730a05b
@ -904,7 +904,7 @@
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</member>
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</member>
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<member name="interface/inspector/delimitate_all_container_and_resources" type="bool" setter="" getter="">
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<member name="interface/inspector/delimitate_all_container_and_resources" type="bool" setter="" getter="">
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If [code]true[/code], add a margin around Array, Dictionary, and Resource Editors that are not already colored.
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If [code]true[/code], add a margin around Array, Dictionary, and Resource Editors that are not already colored.
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[b]Note:[/b] If [member interface/inspector/nested_color_mode] is set to [b]Containers & Resources[/b] this parameter will have no effect since those editors will already be colored
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[b]Note:[/b] If [member interface/inspector/nested_color_mode] is set to [b]Containers & Resources[/b] this parameter will have no effect since those editors will already be colored.
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</member>
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</member>
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<member name="interface/inspector/disable_folding" type="bool" setter="" getter="">
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<member name="interface/inspector/disable_folding" type="bool" setter="" getter="">
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If [code]true[/code], forces all property groups to be expanded in the Inspector dock and prevents collapsing them.
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If [code]true[/code], forces all property groups to be expanded in the Inspector dock and prevents collapsing them.
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@ -87,7 +87,7 @@
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<method name="line_poll">
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<method name="line_poll">
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<return type="void" />
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<return type="void" />
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<description>
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<description>
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Forces a processing loop of debugger events. The purpose of this method is just processing events every now and then when the script might get too busy, so that bugs like infinite loops can be caught
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Forces a processing loop of debugger events. The purpose of this method is just processing events every now and then when the script might get too busy, so that bugs like infinite loops can be caught.
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</description>
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</description>
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</method>
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</method>
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<method name="profiler_add_frame_data">
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<method name="profiler_add_frame_data">
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@ -58,7 +58,7 @@
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<return type="void" />
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<return type="void" />
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<param index="0" name="cache_index" type="int" />
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<param index="0" name="cache_index" type="int" />
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<description>
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<description>
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Removes all font sizes from the cache entry
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Removes all font sizes from the cache entry.
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</description>
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</description>
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</method>
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</method>
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<method name="clear_textures">
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<method name="clear_textures">
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@ -19,7 +19,7 @@
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The operation to perform on the stencil buffer for back pixels that pass the stencil test but fail the depth test.
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The operation to perform on the stencil buffer for back pixels that pass the stencil test but fail the depth test.
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</member>
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</member>
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<member name="back_op_fail" type="int" setter="set_back_op_fail" getter="get_back_op_fail" enum="RenderingDevice.StencilOperation" default="1">
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<member name="back_op_fail" type="int" setter="set_back_op_fail" getter="get_back_op_fail" enum="RenderingDevice.StencilOperation" default="1">
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The operation to perform on the stencil buffer for back pixels that fail the stencil test
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The operation to perform on the stencil buffer for back pixels that fail the stencil test.
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</member>
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</member>
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<member name="back_op_pass" type="int" setter="set_back_op_pass" getter="get_back_op_pass" enum="RenderingDevice.StencilOperation" default="1">
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<member name="back_op_pass" type="int" setter="set_back_op_pass" getter="get_back_op_pass" enum="RenderingDevice.StencilOperation" default="1">
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The operation to perform on the stencil buffer for back pixels that pass the stencil test.
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The operation to perform on the stencil buffer for back pixels that pass the stencil test.
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@ -905,7 +905,7 @@
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<param index="4" name="mipmaps" type="int" default="1" />
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<param index="4" name="mipmaps" type="int" default="1" />
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<param index="5" name="slice_type" type="int" enum="RenderingDevice.TextureSliceType" default="0" />
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<param index="5" name="slice_type" type="int" enum="RenderingDevice.TextureSliceType" default="0" />
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<description>
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<description>
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Creates a shared texture using the specified [param view] and the texture information from [param with_texture]'s [param layer] and [param mipmap]. The number of included mipmaps from the original texture can be controlled using the [param mipmaps] parameter. Only relevant for textures with multiple layers, such as 3D textures, texture arrays and cubemaps. For single-layer textures, use [method texture_create_shared]
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Creates a shared texture using the specified [param view] and the texture information from [param with_texture]'s [param layer] and [param mipmap]. The number of included mipmaps from the original texture can be controlled using the [param mipmaps] parameter. Only relevant for textures with multiple layers, such as 3D textures, texture arrays and cubemaps. For single-layer textures, use [method texture_create_shared].
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For 2D textures (which only have one layer), [param layer] must be [code]0[/code].
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For 2D textures (which only have one layer), [param layer] must be [code]0[/code].
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[b]Note:[/b] Layer slicing is only supported for 2D texture arrays, not 3D textures or cubemaps.
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[b]Note:[/b] Layer slicing is only supported for 2D texture arrays, not 3D textures or cubemaps.
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</description>
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</description>
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@ -3532,7 +3532,7 @@
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<method name="texture_2d_placeholder_create">
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<method name="texture_2d_placeholder_create">
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<return type="RID" />
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<return type="RID" />
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<description>
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<description>
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Creates a placeholder for a 2-dimensional layered texture and adds it to the RenderingServer. It can be accessed with the RID that is returned. This RID will be used in all [code]texture_2d_layered_*[/code] RenderingServer functions, although it does nothing when used. See also [method texture_2d_layered_placeholder_create]
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Creates a placeholder for a 2-dimensional layered texture and adds it to the RenderingServer. It can be accessed with the RID that is returned. This RID will be used in all [code]texture_2d_layered_*[/code] RenderingServer functions, although it does nothing when used. See also [method texture_2d_layered_placeholder_create].
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Once finished with your RID, you will want to free the RID using the RenderingServer's [method free_rid] method.
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Once finished with your RID, you will want to free the RID using the RenderingServer's [method free_rid] method.
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[b]Note:[/b] The equivalent resource is [PlaceholderTexture2D].
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[b]Note:[/b] The equivalent resource is [PlaceholderTexture2D].
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</description>
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</description>
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@ -241,7 +241,7 @@
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<param index="0" name="count" type="int" enum="SurfaceTool.SkinWeightCount" />
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<param index="0" name="count" type="int" enum="SurfaceTool.SkinWeightCount" />
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<description>
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<description>
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Set to [constant SKIN_8_WEIGHTS] to indicate that up to 8 bone influences per vertex may be used.
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Set to [constant SKIN_8_WEIGHTS] to indicate that up to 8 bone influences per vertex may be used.
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By default, only 4 bone influences are used ([constant SKIN_4_WEIGHTS])
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By default, only 4 bone influences are used ([constant SKIN_4_WEIGHTS]).
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[b]Note:[/b] This function takes an enum, not the exact number of weights.
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[b]Note:[/b] This function takes an enum, not the exact number of weights.
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</description>
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</description>
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</method>
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</method>
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