Clarify SIMPLEX and SIMPLEX_SMOOTH types

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squidgyberries 2024-10-07 19:41:18 +08:00 committed by GitHub
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@ -91,10 +91,10 @@
Cellular includes both Worley noise and Voronoi diagrams which creates various regions of the same value.
</constant>
<constant name="TYPE_SIMPLEX" value="0" enum="NoiseType">
As opposed to [constant TYPE_PERLIN], gradients exist in a simplex lattice rather than a grid lattice, avoiding directional artifacts.
As opposed to [constant TYPE_PERLIN], gradients exist in a simplex lattice rather than a grid lattice, avoiding directional artifacts. Internally uses FastNoiseLite's OpenSimplex2 noise type.
</constant>
<constant name="TYPE_SIMPLEX_SMOOTH" value="1" enum="NoiseType">
Modified, higher quality version of [constant TYPE_SIMPLEX], but slower.
Modified, higher quality version of [constant TYPE_SIMPLEX], but slower. Internally uses FastNoiseLite's OpenSimplex2S noise type.
</constant>
<constant name="FRACTAL_NONE" value="0" enum="FractalType">
No fractal noise.