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Allow configuring the script filename casing rule
Defaults to "Auto", which detects the casing based on the preference of the currently selected language (C# for example prefers PascalCase whereas GDScript prefers snake_case).
This commit is contained in:
parent
a07dd0d6a5
commit
2bd714e34e
@ -535,6 +535,13 @@ TypedArray<int> ScriptLanguage::CodeCompletionOption::get_option_cached_characte
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return charac;
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}
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void ScriptLanguage::_bind_methods() {
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BIND_ENUM_CONSTANT(SCRIPT_NAME_CASING_AUTO);
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BIND_ENUM_CONSTANT(SCRIPT_NAME_CASING_PASCAL_CASE);
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BIND_ENUM_CONSTANT(SCRIPT_NAME_CASING_SNAKE_CASE);
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BIND_ENUM_CONSTANT(SCRIPT_NAME_CASING_KEBAB_CASE);
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}
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bool PlaceHolderScriptInstance::set(const StringName &p_name, const Variant &p_value) {
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if (script->is_placeholder_fallback_enabled()) {
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return false;
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@ -193,6 +193,10 @@ public:
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class ScriptLanguage : public Object {
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GDCLASS(ScriptLanguage, Object)
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protected:
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static void _bind_methods();
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public:
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virtual String get_name() const = 0;
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@ -224,6 +228,13 @@ public:
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TEMPLATE_PROJECT
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};
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enum ScriptNameCasing {
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SCRIPT_NAME_CASING_AUTO,
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SCRIPT_NAME_CASING_PASCAL_CASE,
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SCRIPT_NAME_CASING_SNAKE_CASE,
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SCRIPT_NAME_CASING_KEBAB_CASE,
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};
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struct ScriptTemplate {
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String inherit = "Object";
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String name;
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@ -260,6 +271,7 @@ public:
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virtual bool can_make_function() const { return true; }
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virtual Error open_in_external_editor(const Ref<Script> &p_script, int p_line, int p_col) { return ERR_UNAVAILABLE; }
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virtual bool overrides_external_editor() { return false; }
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virtual ScriptNameCasing preferred_file_name_casing() const { return SCRIPT_NAME_CASING_SNAKE_CASE; }
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// Keep enums in sync with:
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// scene/gui/code_edit.h - CodeEdit::CodeCompletionKind
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@ -405,6 +417,8 @@ public:
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virtual ~ScriptLanguage() {}
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};
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VARIANT_ENUM_CAST(ScriptLanguage::ScriptNameCasing);
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extern uint8_t script_encryption_key[32];
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class PlaceHolderScriptInstance : public ScriptInstance {
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@ -112,6 +112,7 @@ void ScriptLanguageExtension::_bind_methods() {
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GDVIRTUAL_BIND(_can_make_function);
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GDVIRTUAL_BIND(_open_in_external_editor, "script", "line", "column");
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GDVIRTUAL_BIND(_overrides_external_editor);
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GDVIRTUAL_BIND(_preferred_file_name_casing);
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GDVIRTUAL_BIND(_complete_code, "code", "path", "owner");
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GDVIRTUAL_BIND(_lookup_code, "code", "symbol", "path", "owner");
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@ -376,6 +376,7 @@ public:
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EXBIND0RC(bool, can_make_function)
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EXBIND3R(Error, open_in_external_editor, const Ref<Script> &, int, int)
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EXBIND0R(bool, overrides_external_editor)
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EXBIND0RC(ScriptNameCasing, preferred_file_name_casing)
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GDVIRTUAL3RC(Dictionary, _complete_code, const String &, const String &, Object *)
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@ -948,13 +948,16 @@
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The format of the default signal callback name when a signal connects to the same node that emits it (in the Signal Connection Dialog). The following substitutions are available: [code]{NodeName}[/code], [code]{nodeName}[/code], [code]{node_name}[/code], [code]{SignalName}[/code], [code]{signalName}[/code], and [code]{signal_name}[/code].
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</member>
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<member name="editor/naming/node_name_casing" type="int" setter="" getter="" default="0">
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When creating node names automatically, set the type of casing in this project. This is mostly an editor setting.
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When creating node names automatically, set the type of casing to use in this project. This is mostly an editor setting.
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</member>
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<member name="editor/naming/node_name_num_separator" type="int" setter="" getter="" default="0">
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What to use to separate node name from number. This is mostly an editor setting.
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</member>
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<member name="editor/naming/scene_name_casing" type="int" setter="" getter="" default="2">
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When generating file names from scene root node, set the type of casing in this project. This is mostly an editor setting.
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When generating scene file names from scene root node, set the type of casing to use in this project. This is mostly an editor setting.
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</member>
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<member name="editor/naming/script_name_casing" type="int" setter="" getter="" default="0">
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When generating script file names from the selected node, set the type of casing to use in this project. This is mostly an editor setting.
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</member>
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<member name="editor/run/main_run_args" type="String" setter="" getter="" default="""">
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The command-line arguments to append to Godot's own command line when running the project. This doesn't affect the editor itself.
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@ -6,4 +6,14 @@
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</description>
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<tutorials>
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</tutorials>
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<constants>
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<constant name="SCRIPT_NAME_CASING_AUTO" value="0" enum="ScriptNameCasing">
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</constant>
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<constant name="SCRIPT_NAME_CASING_PASCAL_CASE" value="1" enum="ScriptNameCasing">
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</constant>
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<constant name="SCRIPT_NAME_CASING_SNAKE_CASE" value="2" enum="ScriptNameCasing">
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</constant>
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<constant name="SCRIPT_NAME_CASING_KEBAB_CASE" value="3" enum="ScriptNameCasing">
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</constant>
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</constants>
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</class>
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@ -267,6 +267,11 @@
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<description>
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</description>
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</method>
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<method name="_preferred_file_name_casing" qualifiers="virtual const">
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<return type="int" enum="ScriptLanguage.ScriptNameCasing" />
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<description>
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</description>
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</method>
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<method name="_profiling_get_accumulated_data" qualifiers="virtual">
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<return type="int" />
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<param index="0" name="info_array" type="ScriptLanguageExtensionProfilingInfo*" />
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@ -166,7 +166,7 @@ void EditorAutoloadSettings::_autoload_add() {
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if (!fpath.ends_with("/")) {
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fpath = fpath.get_base_dir();
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}
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dialog->config("Node", fpath.path_join(vformat("%s.gd", autoload_add_name->get_text().to_snake_case())), false, false);
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dialog->config("Node", fpath.path_join(vformat("%s.gd", autoload_add_name->get_text())), false, false);
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dialog->popup_centered();
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} else {
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if (autoload_add(autoload_add_name->get_text(), autoload_add_path->get_text())) {
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@ -3089,17 +3089,40 @@ void EditorNode::_menu_option_confirm(int p_option, bool p_confirmed) {
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}
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}
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String EditorNode::adjust_scene_name_casing(const String &root_name) {
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String EditorNode::adjust_scene_name_casing(const String &p_root_name) {
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switch (GLOBAL_GET("editor/naming/scene_name_casing").operator int()) {
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case SCENE_NAME_CASING_AUTO:
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// Use casing of the root node.
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break;
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case SCENE_NAME_CASING_PASCAL_CASE:
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return root_name.to_pascal_case();
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return p_root_name.replace("-", "_").to_pascal_case();
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case SCENE_NAME_CASING_SNAKE_CASE:
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return root_name.replace("-", "_").to_snake_case();
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return p_root_name.replace("-", "_").to_snake_case();
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case SCENE_NAME_CASING_KEBAB_CASE:
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return p_root_name.to_snake_case().replace("_", "-");
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}
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return root_name;
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return p_root_name;
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}
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String EditorNode::adjust_script_name_casing(const String &p_file_name, ScriptLanguage::ScriptNameCasing p_auto_casing) {
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int editor_casing = GLOBAL_GET("editor/naming/script_name_casing");
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if (editor_casing == ScriptLanguage::SCRIPT_NAME_CASING_AUTO) {
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// Use the script language's preferred casing.
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editor_casing = p_auto_casing;
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}
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switch (editor_casing) {
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case ScriptLanguage::SCRIPT_NAME_CASING_AUTO:
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// Script language has no preference, so do not adjust.
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break;
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case ScriptLanguage::SCRIPT_NAME_CASING_PASCAL_CASE:
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return p_file_name.replace("-", "_").to_pascal_case();
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case ScriptLanguage::SCRIPT_NAME_CASING_SNAKE_CASE:
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return p_file_name.replace("-", "_").to_snake_case();
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case ScriptLanguage::SCRIPT_NAME_CASING_KEBAB_CASE:
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return p_file_name.to_snake_case().replace("_", "-");
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}
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return p_file_name;
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}
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void EditorNode::_request_screenshot() {
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@ -31,6 +31,7 @@
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#ifndef EDITOR_NODE_H
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#define EDITOR_NODE_H
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#include "core/object/script_language.h"
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#include "core/templates/safe_refcount.h"
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#include "editor/editor_data.h"
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#include "editor/editor_folding.h"
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@ -135,7 +136,8 @@ public:
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enum SceneNameCasing {
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SCENE_NAME_CASING_AUTO,
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SCENE_NAME_CASING_PASCAL_CASE,
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SCENE_NAME_CASING_SNAKE_CASE
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SCENE_NAME_CASING_SNAKE_CASE,
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SCENE_NAME_CASING_KEBAB_CASE,
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};
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struct ExecuteThreadArgs {
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@ -689,7 +691,8 @@ public:
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static VSplitContainer *get_top_split() { return singleton->top_split; }
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static EditorBottomPanel *get_bottom_panel() { return singleton->bottom_panel; }
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static String adjust_scene_name_casing(const String &root_name);
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static String adjust_scene_name_casing(const String &p_root_name);
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static String adjust_script_name_casing(const String &p_file_name, ScriptLanguage::ScriptNameCasing p_auto_casing);
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static bool has_unsaved_changes() { return singleton->unsaved_cache; }
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static void disambiguate_filenames(const Vector<String> p_full_paths, Vector<String> &r_filenames);
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@ -30,6 +30,7 @@
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#include "register_editor_types.h"
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#include "core/object/script_language.h"
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#include "editor/debugger/debug_adapter/debug_adapter_server.h"
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#include "editor/editor_command_palette.h"
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#include "editor/editor_feature_profile.h"
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@ -269,7 +270,8 @@ void register_editor_types() {
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GLOBAL_DEF("editor/naming/default_signal_callback_name", "_on_{node_name}_{signal_name}");
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GLOBAL_DEF("editor/naming/default_signal_callback_to_self_name", "_on_{signal_name}");
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GLOBAL_DEF(PropertyInfo(Variant::INT, "editor/naming/scene_name_casing", PROPERTY_HINT_ENUM, "Auto,PascalCase,snake_case"), EditorNode::SCENE_NAME_CASING_SNAKE_CASE);
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GLOBAL_DEF(PropertyInfo(Variant::INT, "editor/naming/scene_name_casing", PROPERTY_HINT_ENUM, "Auto,PascalCase,snake_case,kebab-case"), EditorNode::SCENE_NAME_CASING_SNAKE_CASE);
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GLOBAL_DEF(PropertyInfo(Variant::INT, "editor/naming/script_name_casing", PROPERTY_HINT_ENUM, "Auto,PascalCase,snake_case,kebab-case"), ScriptLanguage::SCRIPT_NAME_CASING_AUTO);
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GLOBAL_DEF("editor/import/reimport_missing_imported_files", true);
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GLOBAL_DEF("editor/import/use_multiple_threads", true);
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@ -125,7 +125,6 @@ void ScriptCreateDialog::_notification(int p_what) {
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for (int i = 0; i < language_menu->get_item_count(); i++) {
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if (language_menu->get_item_text(i) == last_language) {
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language_menu->select(i);
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current_language = i;
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break;
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}
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}
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@ -146,8 +145,8 @@ void ScriptCreateDialog::_notification(int p_what) {
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void ScriptCreateDialog::_path_hbox_sorted() {
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if (is_visible()) {
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int filename_start_pos = initial_bp.rfind("/") + 1;
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int filename_end_pos = initial_bp.length();
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int filename_start_pos = file_path->get_text().rfind("/") + 1;
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int filename_end_pos = file_path->get_text().length();
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if (!is_built_in) {
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file_path->select(filename_start_pos, filename_end_pos);
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@ -166,26 +165,30 @@ bool ScriptCreateDialog::_can_be_built_in() {
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return (supports_built_in && built_in_enabled);
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}
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String ScriptCreateDialog::_adjust_file_path(const String &p_base_path) const {
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if (p_base_path.is_empty()) {
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return p_base_path;
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}
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String base_dir = p_base_path.get_base_dir();
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String file_name = p_base_path.get_file().get_basename();
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file_name = EditorNode::adjust_script_name_casing(file_name, language->preferred_file_name_casing());
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String extension = language->get_extension();
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return base_dir.path_join(file_name + "." + extension);
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}
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void ScriptCreateDialog::config(const String &p_base_name, const String &p_base_path, bool p_built_in_enabled, bool p_load_enabled) {
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parent_name->set_text(p_base_name);
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parent_name->deselect();
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built_in_name->set_text("");
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if (!p_base_path.is_empty()) {
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initial_bp = p_base_path.get_basename();
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file_path->set_text(initial_bp + "." + ScriptServer::get_language(language_menu->get_selected())->get_extension());
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current_language = language_menu->get_selected();
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} else {
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initial_bp = "";
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file_path->set_text("");
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}
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file_path->set_text(p_base_path);
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file_path->deselect();
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built_in_enabled = p_built_in_enabled;
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load_enabled = p_load_enabled;
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_language_changed(current_language);
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_path_changed(file_path->get_text());
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_language_changed(language_menu->get_selected());
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}
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void ScriptCreateDialog::set_inheritance_base_type(const String &p_base) {
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@ -388,38 +391,9 @@ void ScriptCreateDialog::_language_changed(int l) {
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is_built_in = false;
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}
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String selected_ext = "." + language->get_extension();
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String path = file_path->get_text();
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String extension = "";
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if (!path.is_empty()) {
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if (path.contains(".")) {
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extension = path.get_extension();
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}
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if (extension.length() == 0) {
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// Add extension if none.
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path += selected_ext;
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_path_changed(path);
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} else {
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// Change extension by selected language.
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List<String> extensions;
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// Get all possible extensions for script.
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for (int m = 0; m < language_menu->get_item_count(); m++) {
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ScriptServer::get_language(m)->get_recognized_extensions(&extensions);
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}
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for (const String &E : extensions) {
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if (E.nocasecmp_to(extension) == 0) {
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path = path.get_basename() + selected_ext;
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_path_changed(path);
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break;
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}
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}
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}
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} else {
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path = "class" + selected_ext;
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_path_changed(path);
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}
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path = _adjust_file_path(path);
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_path_changed(path);
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file_path->set_text(path);
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EditorSettings::get_singleton()->set_project_metadata("script_setup", "last_selected_language", language_menu->get_item_text(language_menu->get_selected()));
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@ -896,7 +870,6 @@ ScriptCreateDialog::ScriptCreateDialog() {
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if (default_language >= 0) {
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language_menu->select(default_language);
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}
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current_language = default_language;
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language_menu->connect("item_selected", callable_mp(this, &ScriptCreateDialog::_language_changed));
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@ -71,7 +71,6 @@ class ScriptCreateDialog : public ConfirmationDialog {
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bool is_browsing_parent = false;
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String path_error;
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String template_inactive_message;
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String initial_bp;
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bool is_new_script_created = true;
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bool is_path_valid = false;
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bool supports_built_in = false;
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@ -82,7 +81,6 @@ class ScriptCreateDialog : public ConfirmationDialog {
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bool is_using_templates = true;
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bool built_in_enabled = true;
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bool load_enabled = true;
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int current_language;
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int default_language;
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bool re_check_path = false;
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@ -117,6 +115,7 @@ class ScriptCreateDialog : public ConfirmationDialog {
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Vector<ScriptLanguage::ScriptTemplate> _get_user_templates(const ScriptLanguage *p_language, const StringName &p_object, const String &p_dir, const ScriptLanguage::TemplateLocation &p_origin) const;
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ScriptLanguage::ScriptTemplate _parse_template(const ScriptLanguage *p_language, const String &p_path, const String &p_filename, const ScriptLanguage::TemplateLocation &p_origin, const String &p_inherits) const;
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String _get_script_origin_label(const ScriptLanguage::TemplateLocation &p_origin) const;
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String _adjust_file_path(const String &p_base_path) const;
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protected:
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void _notification(int p_what);
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@ -405,6 +405,10 @@ bool CSharpLanguage::supports_builtin_mode() const {
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return false;
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}
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ScriptLanguage::ScriptNameCasing CSharpLanguage::preferred_file_name_casing() const {
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return SCRIPT_NAME_CASING_PASCAL_CASE;
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}
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#ifdef TOOLS_ENABLED
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struct VariantCsName {
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Variant::Type variant_type;
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@ -518,6 +518,7 @@ public:
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virtual String _get_indentation() const;
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/* TODO? */ void auto_indent_code(String &p_code, int p_from_line, int p_to_line) const override {}
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/* TODO */ void add_global_constant(const StringName &p_variable, const Variant &p_value) override {}
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virtual ScriptNameCasing preferred_file_name_casing() const override;
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/* SCRIPT GLOBAL CLASS FUNCTIONS */
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virtual bool handles_global_class_type(const String &p_type) const override;
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