Merge pull request #98709 from darksylinc/matias-upsidedown-splash

Fix splash screen upside down on Android
This commit is contained in:
Thaddeus Crews 2024-11-04 21:52:01 -06:00
commit 2b49543478
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GPG Key ID: 62181B86FE9E5D84
12 changed files with 42 additions and 53 deletions

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@ -2996,6 +2996,24 @@ Error RenderingDeviceDriverVulkan::swap_chain_resize(CommandQueueID p_cmd_queue,
swap_create_info.imageUsage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
swap_create_info.imageSharingMode = VK_SHARING_MODE_EXCLUSIVE;
swap_create_info.preTransform = surface_transform_bits;
switch (swap_create_info.preTransform) {
case VK_SURFACE_TRANSFORM_IDENTITY_BIT_KHR:
swap_chain->pre_transform_rotation_degrees = 0;
break;
case VK_SURFACE_TRANSFORM_ROTATE_90_BIT_KHR:
swap_chain->pre_transform_rotation_degrees = 90;
break;
case VK_SURFACE_TRANSFORM_ROTATE_180_BIT_KHR:
swap_chain->pre_transform_rotation_degrees = 180;
break;
case VK_SURFACE_TRANSFORM_ROTATE_270_BIT_KHR:
swap_chain->pre_transform_rotation_degrees = 270;
break;
default:
WARN_PRINT("Unexpected swap_create_info.preTransform = " + itos(swap_create_info.preTransform) + ".");
swap_chain->pre_transform_rotation_degrees = 0;
break;
}
swap_create_info.compositeAlpha = composite_alpha;
swap_create_info.presentMode = present_mode;
swap_create_info.clipped = true;
@ -3167,6 +3185,13 @@ RDD::RenderPassID RenderingDeviceDriverVulkan::swap_chain_get_render_pass(SwapCh
return swap_chain->render_pass;
}
int RenderingDeviceDriverVulkan::swap_chain_get_pre_rotation_degrees(SwapChainID p_swap_chain) {
DEV_ASSERT(p_swap_chain.id != 0);
SwapChain *swap_chain = (SwapChain *)(p_swap_chain.id);
return swap_chain->pre_transform_rotation_degrees;
}
RDD::DataFormat RenderingDeviceDriverVulkan::swap_chain_get_format(SwapChainID p_swap_chain) {
DEV_ASSERT(p_swap_chain.id != 0);

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@ -359,6 +359,7 @@ private:
LocalVector<CommandQueue *> command_queues_acquired;
LocalVector<uint32_t> command_queues_acquired_semaphores;
RenderPassID render_pass;
int pre_transform_rotation_degrees = 0;
uint32_t image_index = 0;
#ifdef ANDROID_ENABLED
uint64_t refresh_duration = 0;
@ -373,6 +374,7 @@ public:
virtual Error swap_chain_resize(CommandQueueID p_cmd_queue, SwapChainID p_swap_chain, uint32_t p_desired_framebuffer_count) override final;
virtual FramebufferID swap_chain_acquire_framebuffer(CommandQueueID p_cmd_queue, SwapChainID p_swap_chain, bool &r_resize_required) override final;
virtual RenderPassID swap_chain_get_render_pass(SwapChainID p_swap_chain) override final;
virtual int swap_chain_get_pre_rotation_degrees(SwapChainID p_swap_chain) override final;
virtual DataFormat swap_chain_get_format(SwapChainID p_swap_chain) override final;
virtual void swap_chain_set_max_fps(SwapChainID p_swap_chain, int p_max_fps) override final;
virtual void swap_chain_free(SwapChainID p_swap_chain) override final;

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@ -243,14 +243,6 @@ DisplayServer::ScreenOrientation DisplayServerAndroid::screen_get_orientation(in
return (ScreenOrientation)orientation;
}
int DisplayServerAndroid::screen_get_internal_current_rotation(int p_screen) const {
GodotIOJavaWrapper *godot_io_java = OS_Android::get_singleton()->get_godot_io_java();
ERR_FAIL_NULL_V(godot_io_java, 0);
const int rotation = godot_io_java->get_internal_current_screen_rotation();
return rotation;
}
int DisplayServerAndroid::get_screen_count() const {
return 1;
}

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@ -133,7 +133,6 @@ public:
virtual void screen_set_orientation(ScreenOrientation p_orientation, int p_screen = SCREEN_OF_MAIN_WINDOW) override;
virtual ScreenOrientation screen_get_orientation(int p_screen = SCREEN_OF_MAIN_WINDOW) const override;
virtual int screen_get_internal_current_rotation(int p_screen) const override;
virtual int get_screen_count() const override;
virtual int get_primary_screen() const override;

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@ -296,28 +296,6 @@ public class GodotIO {
}
}
/**
This function is used by DisplayServer::screen_get_internal_current_rotation (C++)
and is used to implement a performance optimization in devices that do not offer
a HW rotator.
@return
Rotation in degrees, in multiples of 90°
*/
public int getInternalCurrentScreenRotation() {
int rotation = activity.getWindowManager().getDefaultDisplay().getRotation();
switch (rotation) {
case Surface.ROTATION_90:
return 90;
case Surface.ROTATION_180:
return 180;
case Surface.ROTATION_270:
return 270;
default:
return 0;
}
}
public void setEdit(GodotEditText _edit) {
edit = _edit;
}

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@ -66,7 +66,6 @@ GodotIOJavaWrapper::GodotIOJavaWrapper(JNIEnv *p_env, jobject p_godot_io_instanc
_has_hardware_keyboard = p_env->GetMethodID(cls, "hasHardwareKeyboard", "()Z");
_set_screen_orientation = p_env->GetMethodID(cls, "setScreenOrientation", "(I)V");
_get_screen_orientation = p_env->GetMethodID(cls, "getScreenOrientation", "()I");
_get_internal_current_screen_rotation = p_env->GetMethodID(cls, "getInternalCurrentScreenRotation", "()I");
_get_system_dir = p_env->GetMethodID(cls, "getSystemDir", "(IZ)Ljava/lang/String;");
}
}
@ -268,16 +267,6 @@ int GodotIOJavaWrapper::get_screen_orientation() {
}
}
int GodotIOJavaWrapper::get_internal_current_screen_rotation() {
if (_get_internal_current_screen_rotation) {
JNIEnv *env = get_jni_env();
ERR_FAIL_NULL_V(env, 0);
return env->CallIntMethod(godot_io_instance, _get_internal_current_screen_rotation);
} else {
return 0;
}
}
String GodotIOJavaWrapper::get_system_dir(int p_dir, bool p_shared_storage) {
if (_get_system_dir) {
JNIEnv *env = get_jni_env();

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@ -61,7 +61,6 @@ private:
jmethodID _has_hardware_keyboard = 0;
jmethodID _set_screen_orientation = 0;
jmethodID _get_screen_orientation = 0;
jmethodID _get_internal_current_screen_rotation = 0;
jmethodID _get_system_dir = 0;
public:
@ -89,7 +88,6 @@ public:
void set_vk_height(int p_height);
void set_screen_orientation(int p_orient);
int get_screen_orientation();
int get_internal_current_screen_rotation();
String get_system_dir(int p_dir, bool p_shared_storage);
};

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@ -361,13 +361,6 @@ public:
virtual void screen_set_orientation(ScreenOrientation p_orientation, int p_screen = SCREEN_OF_MAIN_WINDOW);
virtual ScreenOrientation screen_get_orientation(int p_screen = SCREEN_OF_MAIN_WINDOW) const;
// Note: The "internal" current orientation is not necessarily the current orientation and will often be 0 for most platforms.
//
// Some Android GPUs come with a HW-based rotator which means the screen gets rotated for free to
// whatever orientation the device is currently facing. But many Android GPUs emulate it via SW instead,
// which costs performance and power. This value is an optimization that tells Godot's compositor how to
// rotate the render texture before presenting to screen so that Android's compositor doesn't have to.
virtual int screen_get_internal_current_rotation(int p_screen = SCREEN_OF_MAIN_WINDOW) const { return 0; }
virtual void screen_set_keep_on(bool p_enable); //disable screensaver
virtual bool screen_is_kept_on() const;

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@ -67,7 +67,7 @@ void RendererCompositorRD::blit_render_targets_to_screen(DisplayServer::WindowID
RD::get_singleton()->draw_list_bind_uniform_set(draw_list, render_target_descriptors[rd_texture], 0);
// We need to invert the phone rotation.
int screen_rotation_degrees = -DisplayServer::get_singleton()->screen_get_internal_current_rotation();
const int screen_rotation_degrees = -RD::get_singleton()->screen_get_pre_rotation_degrees(p_screen);
float screen_rotation = Math::deg_to_rad((float)screen_rotation_degrees);
blit.push_constant.rotation_cos = Math::cos(screen_rotation);
@ -238,7 +238,7 @@ void RendererCompositorRD::set_boot_image(const Ref<Image> &p_image, const Color
RD::get_singleton()->draw_list_bind_index_array(draw_list, blit.array);
RD::get_singleton()->draw_list_bind_uniform_set(draw_list, uset, 0);
int screen_rotation_degrees = DisplayServer::get_singleton()->screen_get_internal_current_rotation();
const int screen_rotation_degrees = -RD::get_singleton()->screen_get_pre_rotation_degrees(DisplayServer::MAIN_WINDOW_ID);
float screen_rotation = Math::deg_to_rad((float)screen_rotation_degrees);
blit.push_constant.rotation_cos = Math::cos(screen_rotation);
blit.push_constant.rotation_sin = Math::sin(screen_rotation);

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@ -3757,6 +3757,15 @@ int RenderingDevice::screen_get_height(DisplayServer::WindowID p_screen) const {
return context->surface_get_height(surface);
}
int RenderingDevice::screen_get_pre_rotation_degrees(DisplayServer::WindowID p_screen) const {
_THREAD_SAFE_METHOD_
HashMap<DisplayServer::WindowID, RDD::SwapChainID>::ConstIterator it = screen_swap_chains.find(p_screen);
ERR_FAIL_COND_V_MSG(it == screen_swap_chains.end(), ERR_CANT_CREATE, "A swap chain was not created for the screen.");
return driver->swap_chain_get_pre_rotation_degrees(it->value);
}
RenderingDevice::FramebufferFormatID RenderingDevice::screen_get_framebuffer_format(DisplayServer::WindowID p_screen) const {
_THREAD_SAFE_METHOD_

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@ -1083,6 +1083,7 @@ public:
Error screen_prepare_for_drawing(DisplayServer::WindowID p_screen = DisplayServer::MAIN_WINDOW_ID);
int screen_get_width(DisplayServer::WindowID p_screen = DisplayServer::MAIN_WINDOW_ID) const;
int screen_get_height(DisplayServer::WindowID p_screen = DisplayServer::MAIN_WINDOW_ID) const;
int screen_get_pre_rotation_degrees(DisplayServer::WindowID p_screen = DisplayServer::MAIN_WINDOW_ID) const;
FramebufferFormatID screen_get_framebuffer_format(DisplayServer::WindowID p_screen = DisplayServer::MAIN_WINDOW_ID) const;
Error screen_free(DisplayServer::WindowID p_screen = DisplayServer::MAIN_WINDOW_ID);

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@ -454,6 +454,9 @@ public:
// Retrieve the render pass that can be used to draw on the swap chain's framebuffers.
virtual RenderPassID swap_chain_get_render_pass(SwapChainID p_swap_chain) = 0;
// Retrieve the rotation in degrees to apply as a pre-transform. Usually 0 on PC. May be 0, 90, 180 & 270 on Android.
virtual int swap_chain_get_pre_rotation_degrees(SwapChainID p_swap_chain) { return 0; }
// Retrieve the format used by the swap chain's framebuffers.
virtual DataFormat swap_chain_get_format(SwapChainID p_swap_chain) = 0;