Fix: The ORMMaterial3D shader doesn't compile #50161

This commit is contained in:
Martin Krbila 2021-07-06 18:38:11 +02:00
parent 053198a5f3
commit 2a34ff94e4

View File

@ -999,9 +999,9 @@ void BaseMaterial3D::_update_shader() {
code += "\tSPECULAR = specular;\n";
} else {
if (flags[FLAG_UV1_USE_TRIPLANAR]) {
code += "\tfloat orm_tex = triplanar_texture(texture_orm,uv1_power_normal,uv1_triplanar_pos);\n";
code += "\tvec4 orm_tex = triplanar_texture(texture_orm,uv1_power_normal,uv1_triplanar_pos);\n";
} else {
code += "\tfloat orm_tex = texture(texture_orm,base_uv);\n";
code += "\tvec4 orm_tex = texture(texture_orm,base_uv);\n";
}
code += "\tROUGHNESS = orm_tex.g;\n";