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Merge pull request #88741 from adamscott/fix-shared-variables-of-inherited-scenes-redux
Fix shared exported variables of inherited scenes
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commit
29607924bd
@ -191,6 +191,7 @@ Node *SceneState::instantiate(GenEditState p_edit_state) const {
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Node *node = nullptr;
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MissingNode *missing_node = nullptr;
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bool is_inherited_scene = false;
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if (i == 0 && base_scene_idx >= 0) {
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// Scene inheritance on root node.
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@ -201,7 +202,7 @@ Node *SceneState::instantiate(GenEditState p_edit_state) const {
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if (p_edit_state != GEN_EDIT_STATE_DISABLED) {
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node->set_scene_inherited_state(sdata->get_state());
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}
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is_inherited_scene = true;
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} else if (n.instance >= 0) {
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// Instance a scene into this node.
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if (n.instance & FLAG_INSTANCE_IS_PLACEHOLDER) {
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@ -346,6 +347,12 @@ Node *SceneState::instantiate(GenEditState p_edit_state) const {
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} else {
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Variant value = props[nprops[j].value];
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// Making sure that instances of inherited scenes don't share the same
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// reference between them.
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if (is_inherited_scene) {
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value = value.duplicate(true);
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}
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if (value.get_type() == Variant::OBJECT) {
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//handle resources that are local to scene by duplicating them if needed
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Ref<Resource> res = value;
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