Cleanups and improvements to the Godot Android library api:

- Provide api to retrieve the running Godot instance from a GodotHost
- Provide api for the GodotHost to register runtime GodotPlugin instances
- Hide the GodotService class until it's completed
- Include project setting to enable long press for Android devices
- Include project setting to enable pan and scale gestures on Android devices
This commit is contained in:
Fredia Huya-Kouadio 2023-10-02 18:27:47 -07:00
parent 6916349697
commit 2951c162ed
9 changed files with 80 additions and 30 deletions

View File

@ -1309,6 +1309,12 @@
<member name="input_devices/pen_tablet/driver.windows" type="String" setter="" getter="">
Override for [member input_devices/pen_tablet/driver] on Windows.
</member>
<member name="input_devices/pointing/android/enable_long_press_as_right_click" type="bool" setter="" getter="" default="false">
If [code]true[/code], long press events on an Android touchscreen are transformed into right click events.
</member>
<member name="input_devices/pointing/android/enable_pan_and_scale_gestures" type="bool" setter="" getter="" default="false">
If [code]true[/code], multi-touch pan and scale gestures are enabled on Android devices.
</member>
<member name="input_devices/pointing/emulate_mouse_from_touch" type="bool" setter="" getter="" default="true">
If [code]true[/code], sends mouse input events when tapping or swiping on the touchscreen.
</member>

View File

@ -2565,6 +2565,9 @@ Error Main::setup2() {
id->set_emulate_mouse_from_touch(bool(GLOBAL_DEF_BASIC("input_devices/pointing/emulate_mouse_from_touch", true)));
}
GLOBAL_DEF_BASIC("input_devices/pointing/android/enable_long_press_as_right_click", false);
GLOBAL_DEF_BASIC("input_devices/pointing/android/enable_pan_and_scale_gestures", false);
MAIN_PRINT("Main: Load Translations and Remaps");
translation_server->setup(); //register translations, load them, etc.

View File

@ -84,7 +84,7 @@ class Godot(private val context: Context) : SensorEventListener {
}
private val pluginRegistry: GodotPluginRegistry by lazy {
GodotPluginRegistry.initializePluginRegistry(this)
GodotPluginRegistry.getPluginRegistry()
}
private val mSensorManager: SensorManager by lazy {
requireActivity().getSystemService(Context.SENSOR_SERVICE) as SensorManager
@ -190,7 +190,7 @@ class Godot(private val context: Context) : SensorEventListener {
val activity = requireActivity()
val window = activity.window
window.addFlags(WindowManager.LayoutParams.FLAG_TURN_SCREEN_ON)
GodotPluginRegistry.initializePluginRegistry(this)
GodotPluginRegistry.initializePluginRegistry(this, primaryHost.getHostPlugins(this))
if (io == null) {
io = GodotIO(activity)
}
@ -250,11 +250,7 @@ class Godot(private val context: Context) : SensorEventListener {
}
i++
}
if (newArgs.isEmpty()) {
commandLine = mutableListOf()
} else {
commandLine = newArgs
}
commandLine = if (newArgs.isEmpty()) { mutableListOf() } else { newArgs }
if (useApkExpansion && mainPackMd5 != null && mainPackKey != null) {
// Build the full path to the app's expansion files
try {
@ -392,6 +388,10 @@ class Godot(private val context: Context) : SensorEventListener {
// Fallback to openGl
GodotGLRenderView(host, this, xrMode, useDebugOpengl)
}
renderView?.inputHandler?.enableLongPress(java.lang.Boolean.parseBoolean(GodotLib.getGlobal("input_devices/pointing/android/enable_long_press_as_right_click")))
renderView?.inputHandler?.enablePanningAndScalingGestures(java.lang.Boolean.parseBoolean(GodotLib.getGlobal("input_devices/pointing/android/enable_pan_and_scale_gestures")))
if (host == primaryHost) {
renderView!!.startRenderer()
}
@ -616,7 +616,7 @@ class Godot(private val context: Context) : SensorEventListener {
private fun alert(message: String, title: String, okCallback: Runnable?) {
val activity: Activity = getActivity() ?: return
runOnUiThread(Runnable {
runOnUiThread {
val builder = AlertDialog.Builder(activity)
builder.setMessage(message).setTitle(title)
builder.setPositiveButton(
@ -627,7 +627,7 @@ class Godot(private val context: Context) : SensorEventListener {
}
val dialog = builder.create()
dialog.show()
})
}
}
/**
@ -685,9 +685,9 @@ class Godot(private val context: Context) : SensorEventListener {
return false
}
private fun setKeepScreenOn(p_enabled: Boolean) {
private fun setKeepScreenOn(enabled: Boolean) {
runOnUiThread {
if (p_enabled) {
if (enabled) {
getActivity()?.window?.addFlags(WindowManager.LayoutParams.FLAG_KEEP_SCREEN_ON)
} else {
getActivity()?.window?.clearFlags(WindowManager.LayoutParams.FLAG_KEEP_SCREEN_ON)
@ -835,9 +835,7 @@ class Godot(private val context: Context) : SensorEventListener {
}
}
override fun onAccuracyChanged(sensor: Sensor?, accuracy: Int) {
// Do something here if sensor accuracy changes.
}
override fun onAccuracyChanged(sensor: Sensor?, accuracy: Int) {}
/**
* Used by the native code (java_godot_wrapper.h) to vibrate the device.
@ -865,7 +863,7 @@ class Godot(private val context: Context) : SensorEventListener {
private fun getCommandLine(): MutableList<String> {
val original: MutableList<String> = parseCommandLine()
val hostCommandLine = primaryHost?.commandLine
if (hostCommandLine != null && hostCommandLine.isNotEmpty()) {
if (!hostCommandLine.isNullOrEmpty()) {
original.addAll(hostCommandLine)
}
return original

View File

@ -173,6 +173,10 @@ abstract class GodotActivity : FragmentActivity(), GodotHost {
return this
}
override fun getGodot(): Godot? {
return godotFragment?.godot
}
/**
* Used to initialize the Godot fragment instance in [onCreate].
*/

View File

@ -30,6 +30,7 @@
package org.godotengine.godot;
import org.godotengine.godot.plugin.GodotPlugin;
import org.godotengine.godot.utils.BenchmarkUtils;
import android.app.Activity;
@ -65,6 +66,7 @@ import com.google.android.vending.expansion.downloader.IStub;
import java.util.Collections;
import java.util.List;
import java.util.Locale;
import java.util.Set;
/**
* Base fragment for Android apps intending to use Godot for part of the app's UI.
@ -122,6 +124,7 @@ public class GodotFragment extends Fragment implements IDownloaderClient, GodotH
}
public ResultCallback resultCallback;
@Override
public Godot getGodot() {
return godot;
}
@ -426,4 +429,13 @@ public class GodotFragment extends Fragment implements IDownloaderClient, GodotH
}
return 0;
}
@Override
@CallSuper
public Set<GodotPlugin> getHostPlugins(Godot engine) {
if (parentHost != null) {
return parentHost.getHostPlugins(engine);
}
return Collections.emptySet();
}
}

View File

@ -30,39 +30,42 @@
package org.godotengine.godot;
import org.godotengine.godot.plugin.GodotPlugin;
import android.app.Activity;
import java.util.Collections;
import java.util.List;
import java.util.Set;
/**
* Denotate a component (e.g: Activity, Fragment) that hosts the {@link Godot} engine.
*/
public interface GodotHost {
/**
* Provides a set of command line parameters to setup the engine.
* Provides a set of command line parameters to setup the {@link Godot} engine.
*/
default List<String> getCommandLine() {
return Collections.emptyList();
}
/**
* Invoked on the render thread when the Godot setup is complete.
* Invoked on the render thread when setup of the {@link Godot} engine is complete.
*/
default void onGodotSetupCompleted() {}
/**
* Invoked on the render thread when the Godot main loop has started.
* Invoked on the render thread when the {@link Godot} engine main loop has started.
*/
default void onGodotMainLoopStarted() {}
/**
* Invoked on the render thread to terminate the given Godot instance.
* Invoked on the render thread to terminate the given {@link Godot} engine instance.
*/
default void onGodotForceQuit(Godot instance) {}
/**
* Invoked on the render thread to terminate the Godot instance with the given id.
* Invoked on the render thread to terminate the {@link Godot} engine instance with the given id.
* @param godotInstanceId id of the Godot instance to terminate. See {@code onNewGodotInstanceRequested}
*
* @return true if successful, false otherwise.
@ -90,7 +93,19 @@ public interface GodotHost {
}
/**
* Provide access to the Activity hosting the Godot engine.
* Provide access to the Activity hosting the {@link Godot} engine.
*/
Activity getActivity();
/**
* Provide access to the hosted {@link Godot} engine.
*/
Godot getGodot();
/**
* Returns a set of {@link GodotPlugin} to be registered with the hosted {@link Godot} engine.
*/
default Set<GodotPlugin> getHostPlugins(Godot engine) {
return Collections.emptySet();
}
}

View File

@ -8,8 +8,10 @@ import android.util.Log
/**
* Godot service responsible for hosting the Godot engine instance.
*
* Note: Still in development, so it's made private and inaccessible until completed.
*/
class GodotService : Service() {
private class GodotService : Service() {
companion object {
private val TAG = GodotService::class.java.simpleName

View File

@ -95,7 +95,7 @@ public class GodotInputHandler implements InputManager.InputDeviceListener {
/**
* Enable multi-fingers pan & scale gestures. This is false by default.
*
* <p>
* Note: This may interfere with multi-touch handling / support.
*/
public void enablePanningAndScalingGestures(boolean enable) {

View File

@ -42,8 +42,8 @@ import android.util.Log;
import androidx.annotation.Nullable;
import java.lang.reflect.Constructor;
import java.lang.reflect.InvocationTargetException;
import java.util.Collection;
import java.util.Set;
import java.util.concurrent.ConcurrentHashMap;
/**
@ -64,9 +64,8 @@ public final class GodotPluginRegistry {
private static GodotPluginRegistry instance;
private final ConcurrentHashMap<String, GodotPlugin> registry;
private GodotPluginRegistry(Godot godot) {
private GodotPluginRegistry() {
registry = new ConcurrentHashMap<>();
loadPlugins(godot);
}
/**
@ -93,12 +92,14 @@ public final class GodotPluginRegistry {
* documentation.
*
* @param godot Godot instance
* @param runtimePlugins Set of plugins provided at runtime for registration
* @return A singleton instance of {@link GodotPluginRegistry}. This ensures that only one instance
* of each Godot Android plugins is available at runtime.
*/
public static GodotPluginRegistry initializePluginRegistry(Godot godot) {
public static GodotPluginRegistry initializePluginRegistry(Godot godot, Set<GodotPlugin> runtimePlugins) {
if (instance == null) {
instance = new GodotPluginRegistry(godot);
instance = new GodotPluginRegistry();
instance.loadPlugins(godot, runtimePlugins);
}
return instance;
@ -108,7 +109,7 @@ public final class GodotPluginRegistry {
* Return the plugin registry if it's initialized.
* Throws a {@link IllegalStateException} exception if not.
*
* @throws IllegalStateException if {@link GodotPluginRegistry#initializePluginRegistry(Godot)} has not been called prior to calling this method.
* @throws IllegalStateException if {@link GodotPluginRegistry#initializePluginRegistry(Godot, Set)} has not been called prior to calling this method.
*/
public static GodotPluginRegistry getPluginRegistry() throws IllegalStateException {
if (instance == null) {
@ -118,7 +119,16 @@ public final class GodotPluginRegistry {
return instance;
}
private void loadPlugins(Godot godot) {
private void loadPlugins(Godot godot, Set<GodotPlugin> runtimePlugins) {
// Register the runtime plugins
if (runtimePlugins != null && !runtimePlugins.isEmpty()) {
for (GodotPlugin plugin : runtimePlugins) {
Log.i(TAG, "Registering runtime plugin " + plugin.getPluginName());
registry.put(plugin.getPluginName(), plugin);
}
}
// Register the manifest plugins
try {
final Activity activity = godot.getActivity();
ApplicationInfo appInfo = activity