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Cleanups and improvements to the Godot Android library api:
- Provide api to retrieve the running Godot instance from a GodotHost - Provide api for the GodotHost to register runtime GodotPlugin instances - Hide the GodotService class until it's completed - Include project setting to enable long press for Android devices - Include project setting to enable pan and scale gestures on Android devices
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6916349697
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@ -1309,6 +1309,12 @@
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<member name="input_devices/pen_tablet/driver.windows" type="String" setter="" getter="">
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Override for [member input_devices/pen_tablet/driver] on Windows.
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</member>
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<member name="input_devices/pointing/android/enable_long_press_as_right_click" type="bool" setter="" getter="" default="false">
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If [code]true[/code], long press events on an Android touchscreen are transformed into right click events.
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</member>
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<member name="input_devices/pointing/android/enable_pan_and_scale_gestures" type="bool" setter="" getter="" default="false">
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If [code]true[/code], multi-touch pan and scale gestures are enabled on Android devices.
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</member>
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<member name="input_devices/pointing/emulate_mouse_from_touch" type="bool" setter="" getter="" default="true">
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If [code]true[/code], sends mouse input events when tapping or swiping on the touchscreen.
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</member>
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@ -2565,6 +2565,9 @@ Error Main::setup2() {
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id->set_emulate_mouse_from_touch(bool(GLOBAL_DEF_BASIC("input_devices/pointing/emulate_mouse_from_touch", true)));
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}
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GLOBAL_DEF_BASIC("input_devices/pointing/android/enable_long_press_as_right_click", false);
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GLOBAL_DEF_BASIC("input_devices/pointing/android/enable_pan_and_scale_gestures", false);
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MAIN_PRINT("Main: Load Translations and Remaps");
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translation_server->setup(); //register translations, load them, etc.
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@ -84,7 +84,7 @@ class Godot(private val context: Context) : SensorEventListener {
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}
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private val pluginRegistry: GodotPluginRegistry by lazy {
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GodotPluginRegistry.initializePluginRegistry(this)
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GodotPluginRegistry.getPluginRegistry()
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}
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private val mSensorManager: SensorManager by lazy {
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requireActivity().getSystemService(Context.SENSOR_SERVICE) as SensorManager
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@ -190,7 +190,7 @@ class Godot(private val context: Context) : SensorEventListener {
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val activity = requireActivity()
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val window = activity.window
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window.addFlags(WindowManager.LayoutParams.FLAG_TURN_SCREEN_ON)
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GodotPluginRegistry.initializePluginRegistry(this)
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GodotPluginRegistry.initializePluginRegistry(this, primaryHost.getHostPlugins(this))
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if (io == null) {
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io = GodotIO(activity)
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}
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@ -250,11 +250,7 @@ class Godot(private val context: Context) : SensorEventListener {
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}
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i++
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}
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if (newArgs.isEmpty()) {
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commandLine = mutableListOf()
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} else {
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commandLine = newArgs
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}
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commandLine = if (newArgs.isEmpty()) { mutableListOf() } else { newArgs }
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if (useApkExpansion && mainPackMd5 != null && mainPackKey != null) {
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// Build the full path to the app's expansion files
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try {
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@ -392,6 +388,10 @@ class Godot(private val context: Context) : SensorEventListener {
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// Fallback to openGl
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GodotGLRenderView(host, this, xrMode, useDebugOpengl)
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}
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renderView?.inputHandler?.enableLongPress(java.lang.Boolean.parseBoolean(GodotLib.getGlobal("input_devices/pointing/android/enable_long_press_as_right_click")))
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renderView?.inputHandler?.enablePanningAndScalingGestures(java.lang.Boolean.parseBoolean(GodotLib.getGlobal("input_devices/pointing/android/enable_pan_and_scale_gestures")))
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if (host == primaryHost) {
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renderView!!.startRenderer()
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}
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@ -616,7 +616,7 @@ class Godot(private val context: Context) : SensorEventListener {
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private fun alert(message: String, title: String, okCallback: Runnable?) {
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val activity: Activity = getActivity() ?: return
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runOnUiThread(Runnable {
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runOnUiThread {
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val builder = AlertDialog.Builder(activity)
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builder.setMessage(message).setTitle(title)
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builder.setPositiveButton(
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@ -627,7 +627,7 @@ class Godot(private val context: Context) : SensorEventListener {
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}
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val dialog = builder.create()
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dialog.show()
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})
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}
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}
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/**
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@ -685,9 +685,9 @@ class Godot(private val context: Context) : SensorEventListener {
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return false
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}
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private fun setKeepScreenOn(p_enabled: Boolean) {
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private fun setKeepScreenOn(enabled: Boolean) {
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runOnUiThread {
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if (p_enabled) {
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if (enabled) {
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getActivity()?.window?.addFlags(WindowManager.LayoutParams.FLAG_KEEP_SCREEN_ON)
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} else {
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getActivity()?.window?.clearFlags(WindowManager.LayoutParams.FLAG_KEEP_SCREEN_ON)
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@ -835,9 +835,7 @@ class Godot(private val context: Context) : SensorEventListener {
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}
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}
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override fun onAccuracyChanged(sensor: Sensor?, accuracy: Int) {
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// Do something here if sensor accuracy changes.
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}
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override fun onAccuracyChanged(sensor: Sensor?, accuracy: Int) {}
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/**
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* Used by the native code (java_godot_wrapper.h) to vibrate the device.
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@ -865,7 +863,7 @@ class Godot(private val context: Context) : SensorEventListener {
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private fun getCommandLine(): MutableList<String> {
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val original: MutableList<String> = parseCommandLine()
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val hostCommandLine = primaryHost?.commandLine
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if (hostCommandLine != null && hostCommandLine.isNotEmpty()) {
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if (!hostCommandLine.isNullOrEmpty()) {
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original.addAll(hostCommandLine)
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}
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return original
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@ -173,6 +173,10 @@ abstract class GodotActivity : FragmentActivity(), GodotHost {
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return this
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}
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override fun getGodot(): Godot? {
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return godotFragment?.godot
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}
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/**
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* Used to initialize the Godot fragment instance in [onCreate].
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*/
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@ -30,6 +30,7 @@
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package org.godotengine.godot;
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import org.godotengine.godot.plugin.GodotPlugin;
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import org.godotengine.godot.utils.BenchmarkUtils;
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import android.app.Activity;
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@ -65,6 +66,7 @@ import com.google.android.vending.expansion.downloader.IStub;
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import java.util.Collections;
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import java.util.List;
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import java.util.Locale;
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import java.util.Set;
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/**
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* Base fragment for Android apps intending to use Godot for part of the app's UI.
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@ -122,6 +124,7 @@ public class GodotFragment extends Fragment implements IDownloaderClient, GodotH
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}
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public ResultCallback resultCallback;
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@Override
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public Godot getGodot() {
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return godot;
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}
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@ -426,4 +429,13 @@ public class GodotFragment extends Fragment implements IDownloaderClient, GodotH
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}
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return 0;
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}
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@Override
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@CallSuper
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public Set<GodotPlugin> getHostPlugins(Godot engine) {
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if (parentHost != null) {
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return parentHost.getHostPlugins(engine);
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}
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return Collections.emptySet();
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}
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}
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@ -30,39 +30,42 @@
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package org.godotengine.godot;
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import org.godotengine.godot.plugin.GodotPlugin;
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import android.app.Activity;
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import java.util.Collections;
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import java.util.List;
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import java.util.Set;
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/**
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* Denotate a component (e.g: Activity, Fragment) that hosts the {@link Godot} engine.
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*/
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public interface GodotHost {
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/**
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* Provides a set of command line parameters to setup the engine.
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* Provides a set of command line parameters to setup the {@link Godot} engine.
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*/
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default List<String> getCommandLine() {
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return Collections.emptyList();
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}
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/**
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* Invoked on the render thread when the Godot setup is complete.
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* Invoked on the render thread when setup of the {@link Godot} engine is complete.
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*/
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default void onGodotSetupCompleted() {}
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/**
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* Invoked on the render thread when the Godot main loop has started.
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* Invoked on the render thread when the {@link Godot} engine main loop has started.
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*/
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default void onGodotMainLoopStarted() {}
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/**
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* Invoked on the render thread to terminate the given Godot instance.
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* Invoked on the render thread to terminate the given {@link Godot} engine instance.
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*/
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default void onGodotForceQuit(Godot instance) {}
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/**
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* Invoked on the render thread to terminate the Godot instance with the given id.
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* Invoked on the render thread to terminate the {@link Godot} engine instance with the given id.
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* @param godotInstanceId id of the Godot instance to terminate. See {@code onNewGodotInstanceRequested}
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*
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* @return true if successful, false otherwise.
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@ -90,7 +93,19 @@ public interface GodotHost {
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}
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/**
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* Provide access to the Activity hosting the Godot engine.
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* Provide access to the Activity hosting the {@link Godot} engine.
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*/
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Activity getActivity();
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/**
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* Provide access to the hosted {@link Godot} engine.
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*/
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Godot getGodot();
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/**
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* Returns a set of {@link GodotPlugin} to be registered with the hosted {@link Godot} engine.
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*/
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default Set<GodotPlugin> getHostPlugins(Godot engine) {
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return Collections.emptySet();
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}
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}
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@ -8,8 +8,10 @@ import android.util.Log
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/**
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* Godot service responsible for hosting the Godot engine instance.
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*
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* Note: Still in development, so it's made private and inaccessible until completed.
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*/
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class GodotService : Service() {
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private class GodotService : Service() {
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companion object {
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private val TAG = GodotService::class.java.simpleName
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@ -95,7 +95,7 @@ public class GodotInputHandler implements InputManager.InputDeviceListener {
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/**
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* Enable multi-fingers pan & scale gestures. This is false by default.
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*
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* <p>
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* Note: This may interfere with multi-touch handling / support.
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*/
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public void enablePanningAndScalingGestures(boolean enable) {
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@ -42,8 +42,8 @@ import android.util.Log;
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import androidx.annotation.Nullable;
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import java.lang.reflect.Constructor;
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import java.lang.reflect.InvocationTargetException;
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import java.util.Collection;
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import java.util.Set;
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import java.util.concurrent.ConcurrentHashMap;
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/**
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@ -64,9 +64,8 @@ public final class GodotPluginRegistry {
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private static GodotPluginRegistry instance;
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private final ConcurrentHashMap<String, GodotPlugin> registry;
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private GodotPluginRegistry(Godot godot) {
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private GodotPluginRegistry() {
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registry = new ConcurrentHashMap<>();
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loadPlugins(godot);
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}
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/**
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@ -93,12 +92,14 @@ public final class GodotPluginRegistry {
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* documentation.
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*
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* @param godot Godot instance
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* @param runtimePlugins Set of plugins provided at runtime for registration
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* @return A singleton instance of {@link GodotPluginRegistry}. This ensures that only one instance
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* of each Godot Android plugins is available at runtime.
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*/
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public static GodotPluginRegistry initializePluginRegistry(Godot godot) {
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public static GodotPluginRegistry initializePluginRegistry(Godot godot, Set<GodotPlugin> runtimePlugins) {
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if (instance == null) {
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instance = new GodotPluginRegistry(godot);
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instance = new GodotPluginRegistry();
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instance.loadPlugins(godot, runtimePlugins);
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}
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return instance;
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@ -108,7 +109,7 @@ public final class GodotPluginRegistry {
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* Return the plugin registry if it's initialized.
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* Throws a {@link IllegalStateException} exception if not.
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*
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* @throws IllegalStateException if {@link GodotPluginRegistry#initializePluginRegistry(Godot)} has not been called prior to calling this method.
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* @throws IllegalStateException if {@link GodotPluginRegistry#initializePluginRegistry(Godot, Set)} has not been called prior to calling this method.
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*/
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public static GodotPluginRegistry getPluginRegistry() throws IllegalStateException {
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if (instance == null) {
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@ -118,7 +119,16 @@ public final class GodotPluginRegistry {
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return instance;
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}
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private void loadPlugins(Godot godot) {
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private void loadPlugins(Godot godot, Set<GodotPlugin> runtimePlugins) {
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// Register the runtime plugins
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if (runtimePlugins != null && !runtimePlugins.isEmpty()) {
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for (GodotPlugin plugin : runtimePlugins) {
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Log.i(TAG, "Registering runtime plugin " + plugin.getPluginName());
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registry.put(plugin.getPluginName(), plugin);
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}
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}
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// Register the manifest plugins
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try {
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final Activity activity = godot.getActivity();
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ApplicationInfo appInfo = activity
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