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Create .uid file when creating new Resource
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cb411fa960
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@ -1454,6 +1454,16 @@ void EditorNode::save_resource_as(const Ref<Resource> &p_resource, const String
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file->popup_file_dialog();
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}
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void EditorNode::ensure_uid_file(const String &p_new_resource_path) {
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if (ResourceLoader::exists(p_new_resource_path) && !ResourceLoader::has_custom_uid_support(p_new_resource_path) && !FileAccess::exists(p_new_resource_path + ".uid")) {
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Ref<FileAccess> f = FileAccess::open(p_new_resource_path + ".uid", FileAccess::WRITE);
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if (f.is_valid()) {
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const ResourceUID::ID id = ResourceUID::get_singleton()->create_id();
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f->store_line(ResourceUID::get_singleton()->id_to_text(id));
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}
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}
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}
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void EditorNode::_menu_option(int p_option) {
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_menu_option_confirm(p_option, false);
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}
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@ -2173,6 +2183,12 @@ void EditorNode::_dialog_action(String p_file) {
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case RESOURCE_SAVE_AS: {
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ERR_FAIL_COND(saving_resource.is_null());
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save_resource_in_path(saving_resource, p_file);
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if (current_menu_option == RESOURCE_SAVE_AS) {
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// Create .uid file when making new Resource.
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ensure_uid_file(p_file);
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}
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saving_resource = Ref<Resource>();
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ObjectID current_id = editor_history.get_current();
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Object *current_obj = current_id.is_valid() ? ObjectDB::get_instance(current_id) : nullptr;
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@ -747,6 +747,7 @@ public:
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void save_resource_in_path(const Ref<Resource> &p_resource, const String &p_path);
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void save_resource(const Ref<Resource> &p_resource);
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void save_resource_as(const Ref<Resource> &p_resource, const String &p_at_path = String());
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void ensure_uid_file(const String &p_new_resource_path);
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void show_about() { _menu_option_confirm(HELP_ABOUT, false); }
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@ -359,6 +359,7 @@ void ScriptCreateDialog::_create_new() {
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alert->popup_centered();
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return;
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}
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EditorNode::get_singleton()->ensure_uid_file(lpath);
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}
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emit_signal(SNAME("script_created"), scr);
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@ -31,6 +31,7 @@
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#include "shader_create_dialog.h"
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#include "core/config/project_settings.h"
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#include "editor/editor_node.h"
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#include "editor/gui/editor_file_dialog.h"
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#include "editor/gui/editor_validation_panel.h"
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#include "editor/themes/editor_scale.h"
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@ -240,6 +241,7 @@ void fog() {
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alert->popup_centered();
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return;
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}
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EditorNode::get_singleton()->ensure_uid_file(lpath);
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emit_signal(SNAME("shader_include_created"), shader_inc);
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} else {
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@ -258,6 +260,7 @@ void fog() {
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alert->popup_centered();
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return;
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}
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EditorNode::get_singleton()->ensure_uid_file(lpath);
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}
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emit_signal(SNAME("shader_created"), shader);
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