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Merge pull request #71792 from EricEzaM/66428-changing-the-play-shortcut-gets-overwritten-every-restart
Fix shortcuts which have feature override defined reverting to default when user changes the shortcut to be same as non-overridden.
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commit
28db611f0f
@ -1490,11 +1490,11 @@ void ED_SHORTCUT_OVERRIDE_ARRAY(const String &p_path, const String &p_feature, c
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}
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// Override the existing shortcut only if it wasn't customized by the user (i.e. still "original").
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sc->set_meta("original", events.duplicate(true));
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if (Shortcut::is_event_array_equal(sc->get_events(), sc->get_meta("original"))) {
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sc->set_events(events);
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}
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sc->set_meta("original", events.duplicate(true));
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}
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Ref<Shortcut> ED_SHORTCUT(const String &p_path, const String &p_name, Key p_keycode) {
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