Fix editor always redrawing

-Only update rendering settings when project settings change
-Fixes the update spinner (and editor rendering) updating all the time.
-Added a "project_settings_changed" signal to EditorNode and EditorPlugin
This commit is contained in:
reduz 2021-02-13 11:06:56 -03:00
parent 7128f09a5d
commit 288540a690
7 changed files with 141 additions and 100 deletions

View File

@ -430,6 +430,74 @@ void EditorNode::_unhandled_input(const Ref<InputEvent> &p_event) {
}
}
void EditorNode::_update_from_settings() {
int current_filter = GLOBAL_GET("rendering/canvas_textures/default_texture_filter");
if (current_filter != scene_root->get_default_canvas_item_texture_filter()) {
Viewport::DefaultCanvasItemTextureFilter tf = (Viewport::DefaultCanvasItemTextureFilter)current_filter;
scene_root->set_default_canvas_item_texture_filter(tf);
}
int current_repeat = GLOBAL_GET("rendering/canvas_textures/default_texture_repeat");
if (current_repeat != scene_root->get_default_canvas_item_texture_repeat()) {
Viewport::DefaultCanvasItemTextureRepeat tr = (Viewport::DefaultCanvasItemTextureRepeat)current_repeat;
scene_root->set_default_canvas_item_texture_repeat(tr);
}
RS::DOFBokehShape dof_shape = RS::DOFBokehShape(int(GLOBAL_GET("rendering/quality/depth_of_field/depth_of_field_bokeh_shape")));
RS::get_singleton()->camera_effects_set_dof_blur_bokeh_shape(dof_shape);
RS::DOFBlurQuality dof_quality = RS::DOFBlurQuality(int(GLOBAL_GET("rendering/quality/depth_of_field/depth_of_field_bokeh_quality")));
bool dof_jitter = GLOBAL_GET("rendering/quality/depth_of_field/depth_of_field_use_jitter");
RS::get_singleton()->camera_effects_set_dof_blur_quality(dof_quality, dof_jitter);
RS::get_singleton()->environment_set_ssao_quality(RS::EnvironmentSSAOQuality(int(GLOBAL_GET("rendering/quality/ssao/quality"))), GLOBAL_GET("rendering/quality/ssao/half_size"), GLOBAL_GET("rendering/quality/ssao/adaptive_target"), GLOBAL_GET("rendering/quality/ssao/blur_passes"), GLOBAL_GET("rendering/quality/ssao/fadeout_from"), GLOBAL_GET("rendering/quality/ssao/fadeout_to"));
RS::get_singleton()->screen_space_roughness_limiter_set_active(GLOBAL_GET("rendering/quality/screen_filters/screen_space_roughness_limiter_enabled"), GLOBAL_GET("rendering/quality/screen_filters/screen_space_roughness_limiter_amount"), GLOBAL_GET("rendering/quality/screen_filters/screen_space_roughness_limiter_limit"));
bool glow_bicubic = int(GLOBAL_GET("rendering/quality/glow/upscale_mode")) > 0;
RS::get_singleton()->environment_glow_set_use_bicubic_upscale(glow_bicubic);
bool glow_high_quality = GLOBAL_GET("rendering/quality/glow/use_high_quality");
RS::get_singleton()->environment_glow_set_use_high_quality(glow_high_quality);
RS::EnvironmentSSRRoughnessQuality ssr_roughness_quality = RS::EnvironmentSSRRoughnessQuality(int(GLOBAL_GET("rendering/quality/screen_space_reflection/roughness_quality")));
RS::get_singleton()->environment_set_ssr_roughness_quality(ssr_roughness_quality);
RS::SubSurfaceScatteringQuality sss_quality = RS::SubSurfaceScatteringQuality(int(GLOBAL_GET("rendering/quality/subsurface_scattering/subsurface_scattering_quality")));
RS::get_singleton()->sub_surface_scattering_set_quality(sss_quality);
float sss_scale = GLOBAL_GET("rendering/quality/subsurface_scattering/subsurface_scattering_scale");
float sss_depth_scale = GLOBAL_GET("rendering/quality/subsurface_scattering/subsurface_scattering_depth_scale");
RS::get_singleton()->sub_surface_scattering_set_scale(sss_scale, sss_depth_scale);
uint32_t directional_shadow_size = GLOBAL_GET("rendering/quality/directional_shadow/size");
uint32_t directional_shadow_16_bits = GLOBAL_GET("rendering/quality/directional_shadow/16_bits");
RS::get_singleton()->directional_shadow_atlas_set_size(directional_shadow_size, directional_shadow_16_bits);
RS::ShadowQuality shadows_quality = RS::ShadowQuality(int(GLOBAL_GET("rendering/quality/shadows/soft_shadow_quality")));
RS::get_singleton()->shadows_quality_set(shadows_quality);
RS::ShadowQuality directional_shadow_quality = RS::ShadowQuality(int(GLOBAL_GET("rendering/quality/directional_shadow/soft_shadow_quality")));
RS::get_singleton()->directional_shadow_quality_set(directional_shadow_quality);
float probe_update_speed = GLOBAL_GET("rendering/lightmapper/probe_capture_update_speed");
RS::get_singleton()->lightmap_set_probe_capture_update_speed(probe_update_speed);
RS::EnvironmentSDFGIFramesToConverge frames_to_converge = RS::EnvironmentSDFGIFramesToConverge(int(GLOBAL_GET("rendering/sdfgi/frames_to_converge")));
RS::get_singleton()->environment_set_sdfgi_frames_to_converge(frames_to_converge);
RS::EnvironmentSDFGIRayCount ray_count = RS::EnvironmentSDFGIRayCount(int(GLOBAL_GET("rendering/sdfgi/probe_ray_count")));
RS::get_singleton()->environment_set_sdfgi_ray_count(ray_count);
RS::GIProbeQuality gi_probe_quality = RS::GIProbeQuality(int(GLOBAL_GET("rendering/quality/gi_probes/quality")));
RS::get_singleton()->gi_probe_set_quality(gi_probe_quality);
RS::get_singleton()->environment_set_volumetric_fog_volume_size(GLOBAL_GET("rendering/volumetric_fog/volume_size"), GLOBAL_GET("rendering/volumetric_fog/volume_depth"));
RS::get_singleton()->environment_set_volumetric_fog_filter_active(bool(GLOBAL_GET("rendering/volumetric_fog/use_filter")));
RS::get_singleton()->canvas_set_shadow_texture_size(GLOBAL_GET("rendering/quality/2d_shadow_atlas/size"));
bool use_half_res_gi = GLOBAL_DEF("rendering/quality/gi/use_half_resolution", false);
RS::get_singleton()->gi_set_use_half_resolution(use_half_res_gi);
bool snap_2d_transforms = GLOBAL_GET("rendering/quality/2d/snap_2d_transforms_to_pixel");
scene_root->set_snap_2d_transforms_to_pixel(snap_2d_transforms);
bool snap_2d_vertices = GLOBAL_GET("rendering/quality/2d/snap_2d_vertices_to_pixel");
scene_root->set_snap_2d_vertices_to_pixel(snap_2d_vertices);
Viewport::SDFOversize sdf_oversize = Viewport::SDFOversize(int(GLOBAL_GET("rendering/quality/2d_sdf/oversize")));
scene_root->set_sdf_oversize(sdf_oversize);
Viewport::SDFScale sdf_scale = Viewport::SDFScale(int(GLOBAL_GET("rendering/quality/2d_sdf/scale")));
scene_root->set_sdf_scale(sdf_scale);
float lod_threshold = GLOBAL_GET("rendering/quality/mesh_lod/threshold_pixels");
scene_root->set_lod_threshold(lod_threshold);
}
void EditorNode::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_PROCESS: {
@ -468,75 +536,13 @@ void EditorNode::_notification(int p_what) {
editor_selection->update();
{ //TODO should only happen on settings changed
int current_filter = GLOBAL_GET("rendering/canvas_textures/default_texture_filter");
if (current_filter != scene_root->get_default_canvas_item_texture_filter()) {
Viewport::DefaultCanvasItemTextureFilter tf = (Viewport::DefaultCanvasItemTextureFilter)current_filter;
scene_root->set_default_canvas_item_texture_filter(tf);
}
int current_repeat = GLOBAL_GET("rendering/canvas_textures/default_texture_repeat");
if (current_repeat != scene_root->get_default_canvas_item_texture_repeat()) {
Viewport::DefaultCanvasItemTextureRepeat tr = (Viewport::DefaultCanvasItemTextureRepeat)current_repeat;
scene_root->set_default_canvas_item_texture_repeat(tr);
}
RS::DOFBokehShape dof_shape = RS::DOFBokehShape(int(GLOBAL_GET("rendering/quality/depth_of_field/depth_of_field_bokeh_shape")));
RS::get_singleton()->camera_effects_set_dof_blur_bokeh_shape(dof_shape);
RS::DOFBlurQuality dof_quality = RS::DOFBlurQuality(int(GLOBAL_GET("rendering/quality/depth_of_field/depth_of_field_bokeh_quality")));
bool dof_jitter = GLOBAL_GET("rendering/quality/depth_of_field/depth_of_field_use_jitter");
RS::get_singleton()->camera_effects_set_dof_blur_quality(dof_quality, dof_jitter);
RS::get_singleton()->environment_set_ssao_quality(RS::EnvironmentSSAOQuality(int(GLOBAL_GET("rendering/quality/ssao/quality"))), GLOBAL_GET("rendering/quality/ssao/half_size"), GLOBAL_GET("rendering/quality/ssao/adaptive_target"), GLOBAL_GET("rendering/quality/ssao/blur_passes"), GLOBAL_GET("rendering/quality/ssao/fadeout_from"), GLOBAL_GET("rendering/quality/ssao/fadeout_to"));
RS::get_singleton()->screen_space_roughness_limiter_set_active(GLOBAL_GET("rendering/quality/screen_filters/screen_space_roughness_limiter_enabled"), GLOBAL_GET("rendering/quality/screen_filters/screen_space_roughness_limiter_amount"), GLOBAL_GET("rendering/quality/screen_filters/screen_space_roughness_limiter_limit"));
bool glow_bicubic = int(GLOBAL_GET("rendering/quality/glow/upscale_mode")) > 0;
RS::get_singleton()->environment_glow_set_use_bicubic_upscale(glow_bicubic);
bool glow_high_quality = GLOBAL_GET("rendering/quality/glow/use_high_quality");
RS::get_singleton()->environment_glow_set_use_high_quality(glow_high_quality);
RS::EnvironmentSSRRoughnessQuality ssr_roughness_quality = RS::EnvironmentSSRRoughnessQuality(int(GLOBAL_GET("rendering/quality/screen_space_reflection/roughness_quality")));
RS::get_singleton()->environment_set_ssr_roughness_quality(ssr_roughness_quality);
RS::SubSurfaceScatteringQuality sss_quality = RS::SubSurfaceScatteringQuality(int(GLOBAL_GET("rendering/quality/subsurface_scattering/subsurface_scattering_quality")));
RS::get_singleton()->sub_surface_scattering_set_quality(sss_quality);
float sss_scale = GLOBAL_GET("rendering/quality/subsurface_scattering/subsurface_scattering_scale");
float sss_depth_scale = GLOBAL_GET("rendering/quality/subsurface_scattering/subsurface_scattering_depth_scale");
RS::get_singleton()->sub_surface_scattering_set_scale(sss_scale, sss_depth_scale);
uint32_t directional_shadow_size = GLOBAL_GET("rendering/quality/directional_shadow/size");
uint32_t directional_shadow_16_bits = GLOBAL_GET("rendering/quality/directional_shadow/16_bits");
RS::get_singleton()->directional_shadow_atlas_set_size(directional_shadow_size, directional_shadow_16_bits);
RS::ShadowQuality shadows_quality = RS::ShadowQuality(int(GLOBAL_GET("rendering/quality/shadows/soft_shadow_quality")));
RS::get_singleton()->shadows_quality_set(shadows_quality);
RS::ShadowQuality directional_shadow_quality = RS::ShadowQuality(int(GLOBAL_GET("rendering/quality/directional_shadow/soft_shadow_quality")));
RS::get_singleton()->directional_shadow_quality_set(directional_shadow_quality);
float probe_update_speed = GLOBAL_GET("rendering/lightmapper/probe_capture_update_speed");
RS::get_singleton()->lightmap_set_probe_capture_update_speed(probe_update_speed);
RS::EnvironmentSDFGIFramesToConverge frames_to_converge = RS::EnvironmentSDFGIFramesToConverge(int(GLOBAL_GET("rendering/sdfgi/frames_to_converge")));
RS::get_singleton()->environment_set_sdfgi_frames_to_converge(frames_to_converge);
RS::EnvironmentSDFGIRayCount ray_count = RS::EnvironmentSDFGIRayCount(int(GLOBAL_GET("rendering/sdfgi/probe_ray_count")));
RS::get_singleton()->environment_set_sdfgi_ray_count(ray_count);
RS::GIProbeQuality gi_probe_quality = RS::GIProbeQuality(int(GLOBAL_GET("rendering/quality/gi_probes/quality")));
RS::get_singleton()->gi_probe_set_quality(gi_probe_quality);
RS::get_singleton()->environment_set_volumetric_fog_volume_size(GLOBAL_GET("rendering/volumetric_fog/volume_size"), GLOBAL_GET("rendering/volumetric_fog/volume_depth"));
RS::get_singleton()->environment_set_volumetric_fog_filter_active(bool(GLOBAL_GET("rendering/volumetric_fog/use_filter")));
RS::get_singleton()->canvas_set_shadow_texture_size(GLOBAL_GET("rendering/quality/2d_shadow_atlas/size"));
bool use_half_res_gi = GLOBAL_DEF("rendering/quality/gi/use_half_resolution", false);
RS::get_singleton()->gi_set_use_half_resolution(use_half_res_gi);
bool snap_2d_transforms = GLOBAL_GET("rendering/quality/2d/snap_2d_transforms_to_pixel");
scene_root->set_snap_2d_transforms_to_pixel(snap_2d_transforms);
bool snap_2d_vertices = GLOBAL_GET("rendering/quality/2d/snap_2d_vertices_to_pixel");
scene_root->set_snap_2d_vertices_to_pixel(snap_2d_vertices);
Viewport::SDFOversize sdf_oversize = Viewport::SDFOversize(int(GLOBAL_GET("rendering/quality/2d_sdf/oversize")));
scene_root->set_sdf_oversize(sdf_oversize);
Viewport::SDFScale sdf_scale = Viewport::SDFScale(int(GLOBAL_GET("rendering/quality/2d_sdf/scale")));
scene_root->set_sdf_scale(sdf_scale);
float lod_threshold = GLOBAL_GET("rendering/quality/mesh_lod/threshold_pixels");
scene_root->set_lod_threshold(lod_threshold);
}
ResourceImporterTexture::get_singleton()->update_imports();
if (settings_changed) {
_update_from_settings();
settings_changed = false;
emit_signal("project_settings_changed");
}
} break;
case NOTIFICATION_ENTER_TREE: {
@ -960,6 +966,7 @@ void EditorNode::_reload_modified_scenes() {
void EditorNode::_reload_project_settings() {
ProjectSettings::get_singleton()->setup(ProjectSettings::get_singleton()->get_resource_path(), String(), true);
settings_changed = true;
}
void EditorNode::_vp_resized() {
@ -5538,6 +5545,7 @@ void EditorNode::_bind_methods() {
ADD_SIGNAL(MethodInfo("request_help_search"));
ADD_SIGNAL(MethodInfo("script_add_function_request", PropertyInfo(Variant::OBJECT, "obj"), PropertyInfo(Variant::STRING, "function"), PropertyInfo(Variant::PACKED_STRING_ARRAY, "args")));
ADD_SIGNAL(MethodInfo("resource_saved", PropertyInfo(Variant::OBJECT, "obj")));
ADD_SIGNAL(MethodInfo("project_settings_changed"));
}
static Node *_resource_get_edited_scene() {
@ -5605,6 +5613,10 @@ int EditorNode::execute_and_show_output(const String &p_title, const String &p_p
return eta.exitcode;
}
void EditorNode::notify_settings_changed() {
settings_changed = true;
}
EditorNode::EditorNode() {
Input::get_singleton()->set_use_accumulated_input(true);
Resource::_get_local_scene_func = _resource_get_edited_scene;

View File

@ -312,6 +312,9 @@ private:
EditorSettingsDialog *settings_config_dialog;
ProjectSettingsEditor *project_settings;
bool settings_changed = true; //make it update settings on first frame
void _update_from_settings();
PopupMenu *vcs_actions_menu;
EditorFileDialog *file;
ExportTemplateManager *export_template_manager;
@ -847,6 +850,8 @@ public:
void save_scene_list(Vector<String> p_scene_filenames);
void restart_editor();
void notify_settings_changed();
void dim_editor(bool p_dimming, bool p_force_dim = false);
bool is_editor_dimmed() const;

View File

@ -756,7 +756,6 @@ int find(const PackedStringArray &a, const String &v) {
void EditorPlugin::enable_plugin() {
// Called when the plugin gets enabled in project settings, after it's added to the tree.
// You can implement it to register autoloads.
if (get_script_instance() && get_script_instance()->has_method("enable_plugin")) {
get_script_instance()->call("enable_plugin");
}
@ -819,6 +818,18 @@ void EditorPlugin::remove_debugger_plugin(const Ref<Script> &p_script) {
EditorDebuggerNode::get_singleton()->remove_debugger_plugin(p_script);
}
void EditorPlugin::_editor_project_settings_changed() {
emit_signal("project_settings_changed");
}
void EditorPlugin::_notification(int p_what) {
if (p_what == NOTIFICATION_ENTER_TREE) {
EditorNode::get_singleton()->connect("project_settings_changed", callable_mp(this, &EditorPlugin::_editor_project_settings_changed));
}
if (p_what == NOTIFICATION_EXIT_TREE) {
EditorNode::get_singleton()->disconnect("project_settings_changed", callable_mp(this, &EditorPlugin::_editor_project_settings_changed));
}
}
void EditorPlugin::_bind_methods() {
ClassDB::bind_method(D_METHOD("add_control_to_container", "container", "control"), &EditorPlugin::add_control_to_container);
ClassDB::bind_method(D_METHOD("add_control_to_bottom_panel", "control", "title"), &EditorPlugin::add_control_to_bottom_panel);
@ -890,6 +901,7 @@ void EditorPlugin::_bind_methods() {
ADD_SIGNAL(MethodInfo("scene_closed", PropertyInfo(Variant::STRING, "filepath")));
ADD_SIGNAL(MethodInfo("main_screen_changed", PropertyInfo(Variant::STRING, "screen_name")));
ADD_SIGNAL(MethodInfo("resource_saved", PropertyInfo(Variant::OBJECT, "resource", PROPERTY_HINT_RESOURCE_TYPE, "Resource")));
ADD_SIGNAL(MethodInfo("project_settings_changed"));
BIND_ENUM_CONSTANT(CONTAINER_TOOLBAR);
BIND_ENUM_CONSTANT(CONTAINER_SPATIAL_EDITOR_MENU);

View File

@ -130,7 +130,11 @@ class EditorPlugin : public Node {
String last_main_screen_name;
void _editor_project_settings_changed();
protected:
void _notification(int p_what);
static void _bind_methods();
UndoRedo &get_undo_redo() { return *undo_redo; }

View File

@ -2335,7 +2335,43 @@ void Node3DEditorPlugin::edited_scene_changed() {
}
}
void Node3DEditorViewport::_project_settings_changed() {
//update shadow atlas if changed
int shadowmap_size = ProjectSettings::get_singleton()->get("rendering/quality/shadow_atlas/size");
bool shadowmap_16_bits = ProjectSettings::get_singleton()->get("rendering/quality/shadow_atlas/16_bits");
int atlas_q0 = ProjectSettings::get_singleton()->get("rendering/quality/shadow_atlas/quadrant_0_subdiv");
int atlas_q1 = ProjectSettings::get_singleton()->get("rendering/quality/shadow_atlas/quadrant_1_subdiv");
int atlas_q2 = ProjectSettings::get_singleton()->get("rendering/quality/shadow_atlas/quadrant_2_subdiv");
int atlas_q3 = ProjectSettings::get_singleton()->get("rendering/quality/shadow_atlas/quadrant_3_subdiv");
viewport->set_shadow_atlas_size(shadowmap_size);
viewport->set_shadow_atlas_16_bits(shadowmap_16_bits);
viewport->set_shadow_atlas_quadrant_subdiv(0, Viewport::ShadowAtlasQuadrantSubdiv(atlas_q0));
viewport->set_shadow_atlas_quadrant_subdiv(1, Viewport::ShadowAtlasQuadrantSubdiv(atlas_q1));
viewport->set_shadow_atlas_quadrant_subdiv(2, Viewport::ShadowAtlasQuadrantSubdiv(atlas_q2));
viewport->set_shadow_atlas_quadrant_subdiv(3, Viewport::ShadowAtlasQuadrantSubdiv(atlas_q3));
bool shrink = view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(VIEW_HALF_RESOLUTION));
if (shrink != (subviewport_container->get_stretch_shrink() > 1)) {
subviewport_container->set_stretch_shrink(shrink ? 2 : 1);
}
// Update MSAA, screen-space AA and debanding if changed
const int msaa_mode = ProjectSettings::get_singleton()->get("rendering/quality/screen_filters/msaa");
viewport->set_msaa(Viewport::MSAA(msaa_mode));
const int ssaa_mode = GLOBAL_GET("rendering/quality/screen_filters/screen_space_aa");
viewport->set_screen_space_aa(Viewport::ScreenSpaceAA(ssaa_mode));
const bool use_debanding = GLOBAL_GET("rendering/quality/screen_filters/use_debanding");
viewport->set_use_debanding(use_debanding);
}
void Node3DEditorViewport::_notification(int p_what) {
if (p_what == NOTIFICATION_READY) {
EditorNode::get_singleton()->connect("project_settings_changed", callable_mp(this, &Node3DEditorViewport::_project_settings_changed));
}
if (p_what == NOTIFICATION_VISIBILITY_CHANGED) {
bool visible = is_visible_in_tree();
@ -2442,37 +2478,6 @@ void Node3DEditorViewport::_notification(int p_what) {
}
}
//update shadow atlas if changed
int shadowmap_size = ProjectSettings::get_singleton()->get("rendering/quality/shadow_atlas/size");
bool shadowmap_16_bits = ProjectSettings::get_singleton()->get("rendering/quality/shadow_atlas/16_bits");
int atlas_q0 = ProjectSettings::get_singleton()->get("rendering/quality/shadow_atlas/quadrant_0_subdiv");
int atlas_q1 = ProjectSettings::get_singleton()->get("rendering/quality/shadow_atlas/quadrant_1_subdiv");
int atlas_q2 = ProjectSettings::get_singleton()->get("rendering/quality/shadow_atlas/quadrant_2_subdiv");
int atlas_q3 = ProjectSettings::get_singleton()->get("rendering/quality/shadow_atlas/quadrant_3_subdiv");
viewport->set_shadow_atlas_size(shadowmap_size);
viewport->set_shadow_atlas_16_bits(shadowmap_16_bits);
viewport->set_shadow_atlas_quadrant_subdiv(0, Viewport::ShadowAtlasQuadrantSubdiv(atlas_q0));
viewport->set_shadow_atlas_quadrant_subdiv(1, Viewport::ShadowAtlasQuadrantSubdiv(atlas_q1));
viewport->set_shadow_atlas_quadrant_subdiv(2, Viewport::ShadowAtlasQuadrantSubdiv(atlas_q2));
viewport->set_shadow_atlas_quadrant_subdiv(3, Viewport::ShadowAtlasQuadrantSubdiv(atlas_q3));
bool shrink = view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(VIEW_HALF_RESOLUTION));
if (shrink != (subviewport_container->get_stretch_shrink() > 1)) {
subviewport_container->set_stretch_shrink(shrink ? 2 : 1);
}
// Update MSAA, screen-space AA and debanding if changed
const int msaa_mode = ProjectSettings::get_singleton()->get("rendering/quality/screen_filters/msaa");
viewport->set_msaa(Viewport::MSAA(msaa_mode));
const int ssaa_mode = GLOBAL_GET("rendering/quality/screen_filters/screen_space_aa");
viewport->set_screen_space_aa(Viewport::ScreenSpaceAA(ssaa_mode));
const bool use_debanding = GLOBAL_GET("rendering/quality/screen_filters/use_debanding");
viewport->set_use_debanding(use_debanding);
bool show_info = view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(VIEW_INFORMATION));
if (show_info != info_label->is_visible()) {
info_label->set_visible(show_info);

View File

@ -463,6 +463,8 @@ private:
bool can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const;
void drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from);
void _project_settings_changed();
protected:
void _notification(int p_what);
static void _bind_methods();

View File

@ -55,6 +55,7 @@ void ProjectSettingsEditor::popup_project_settings() {
}
void ProjectSettingsEditor::queue_save() {
EditorNode::get_singleton()->notify_settings_changed();
timer->start();
}