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Merge pull request #77959 from akien-mga/msdfgen-1.10
msdfgen: Sync with upstream 1.10
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285fbcc52f
@ -394,7 +394,7 @@ License: BSD-2-clause
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Files: ./thirdparty/msdfgen/
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Comment: Multi-channel signed distance field generator
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Copyright: 2016, Viktor Chlumsky
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Copyright: 2016-2022, Viktor Chlumsky
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License: MIT
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Files: ./thirdparty/oidn/
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4
thirdparty/README.md
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4
thirdparty/README.md
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@ -529,14 +529,14 @@ Collection of single-file libraries used in Godot components.
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## msdfgen
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- Upstream: https://github.com/Chlumsky/msdfgen
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- Version: 1.9.2 (64a91eec3ca3787e6f78b4c99fcd3052ad3e37c0, 2021)
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- Version: 1.10 (64a91eec3ca3787e6f78b4c99fcd3052ad3e37c0, 2021)
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- License: MIT
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Files extracted from the upstream source:
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- `msdfgen.h`
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- Files in `core/` folder.
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- `LICENSE.txt` and `CHANGELOG.md`
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- `LICENSE.txt`
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## oidn
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82
thirdparty/msdfgen/CHANGELOG.md
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82
thirdparty/msdfgen/CHANGELOG.md
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@ -1,82 +0,0 @@
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## Version 1.9 (2021-05-28)
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- Error correction of multi-channel distance fields has been completely reworked
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- Added new edge coloring strategy that optimizes colors based on distances between edges
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- Added some minor functions for the library API
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- Minor code refactor and optimizations
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## Version 1.8 (2020-10-17)
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- Integrated the Skia library into the project, which is used to preprocess the shape geometry and eliminate any self-intersections and other irregularities previously unsupported by the software
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- The scanline pass and overlapping contour mode is made obsolete by this step and has been disabled by default. The preprocess step can be disabled by the new `-nopreprocess` switch and the former enabled by `-scanline` and `-overlap` respectively.
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- The project can be built without the Skia library, forgoing the geometry preprocessing feature. This is controlled by the macro definition `MSDFGEN_USE_SKIA`
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- Significantly improved performance of the core algorithm by reusing results from previously computed pixels
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- Introduced an additional error correction routine which eliminates MSDF artifacts by analytically predicting results of bilinear interpolation
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- Added the possibility to load font glyphs by their index rather than a Unicode value (use the prefix `g` before the character code in `-font` argument)
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- Added `-distanceshift` argument that can be used to adjust the center of the distance range in the output distance field
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- Fixed several errors in the evaluation of curve distances
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- Fixed an issue with paths containing convergent corners (those whose inner angle is zero)
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- The algorithm for pseudo-distance computation slightly changed, fixing certain rare edge cases and improving consistency
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- Added the ability to supply own `FT_Face` handle to the msdfgen library
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- Minor refactor of the core algorithm
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### Version 1.7.1 (2020-03-09)
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- Fixed an edge case bug in scanline rasterization
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## Version 1.7 (2020-03-07)
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- Added `mtsdf` mode - a combination of `msdf` with `sdf` in the alpha channel
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- Distance fields can now be stored as uncompressed TIFF image files with floating point precision
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- Bitmap class refactor - template argument split into data type and number of channels, bitmap reference classes introduced
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- Added a secondary "ink trap" edge coloring heuristic, can be selected using `-coloringstrategy inktrap`
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- Added computation of estimated rendering error for a given SDF
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- Added computation of bounding box that includes sharp mitered corners
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- The API for bounds computation of the `Shape` class changed for clarity
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- Fixed several edge case bugs
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## Version 1.6 (2019-04-08)
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- Core algorithm rewritten to split up advanced edge selection logic into modular template arguments.
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- Pseudo-distance evaluation reworked to eliminate discontinuities at the midpoint between edges.
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- MSDF error correction reworked to also fix distances away from edges and consider diagonal pairs. Code simplified.
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- Added scanline rasterization support for `Shape`.
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- Added a scanline pass in the standalone version, which corrects the signs in the distance field according to the selected fill rule (`-fillrule`). Can be disabled using `-noscanline`.
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- Fixed autoframe scaling, which previously caused the output to have unnecessary empty border.
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- `-guessorder` switch no longer enabled by default, as the functionality is now provided by the scanline pass.
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- Updated FreeType and other libraries, changed to static linkage
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- Added 64-bit and static library builds to the Visual Studio solution
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## Version 1.5 (2017-07-23)
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- Fixed rounding error in cubic curve splitting.
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- SVG parser fixes and support for additional path commands.
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- Added CMake build script.
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## Version 1.4 (2017-02-09)
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- Reworked contour combining logic to support overlapping contours. Original algorithm preserved in functions with `_legacy` suffix, which are invoked by the new `-legacy` switch.
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- Fixed a severe bug in cubic curve distance computation, where a control point lies at the endpoint.
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- Standalone version now automatically detects if the input has the wrong orientation and adjusts the distance field accordingly. Can be disabled by `-keeporder` or `-reverseorder` switch.
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- SVG parser fixes and improvements.
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## Version 1.3 (2016-12-07)
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- Fixed `-reverseorder` switch.
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- Fixed glyph loading to use the proper method of acquiring outlines from FreeType.
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## Version 1.2 (2016-07-20)
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- Added option to specify that shape vertices are listed in reverse order (`-reverseorder`).
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- Added option to set a seed for the edge coloring heuristic (-seed \<n\>), which can be used to adjust the output.
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- Fixed parsing of glyph contours that start with a curve control point.
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## Version 1.1 (2016-05-08)
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- Switched to MIT license due to popular demand.
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- Fixed SDF rendering anti-aliasing when the output is smaller than the distance field.
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## Version 1.0 (2016-04-28)
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- Project published.
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2
thirdparty/msdfgen/LICENSE.txt
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2
thirdparty/msdfgen/LICENSE.txt
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@ -1,6 +1,6 @@
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MIT License
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Copyright (c) 2016 Viktor Chlumsky
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Copyright (c) 2016 - 2022 Viktor Chlumsky
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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5
thirdparty/msdfgen/core/SignedDistance.cpp
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5
thirdparty/msdfgen/core/SignedDistance.cpp
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@ -2,12 +2,11 @@
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#include "SignedDistance.h"
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#include <cmath>
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#include <cfloat>
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namespace msdfgen {
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const SignedDistance SignedDistance::INFINITE(-1e240, 1);
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SignedDistance::SignedDistance() : distance(-1e240), dot(1) { }
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SignedDistance::SignedDistance() : distance(-DBL_MAX), dot(1) { }
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SignedDistance::SignedDistance(double dist, double d) : distance(dist), dot(d) { }
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thirdparty/msdfgen/core/SignedDistance.h
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2
thirdparty/msdfgen/core/SignedDistance.h
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@ -7,8 +7,6 @@ namespace msdfgen {
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class SignedDistance {
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public:
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static const SignedDistance INFINITE;
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double distance;
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double dot;
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@ -1,18 +1,19 @@
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#include "contour-combiners.h"
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#include <cfloat>
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#include "arithmetics.hpp"
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namespace msdfgen {
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static void initDistance(double &distance) {
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distance = SignedDistance::INFINITE.distance;
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distance = -DBL_MAX;
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}
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static void initDistance(MultiDistance &distance) {
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distance.r = SignedDistance::INFINITE.distance;
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distance.g = SignedDistance::INFINITE.distance;
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distance.b = SignedDistance::INFINITE.distance;
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distance.r = -DBL_MAX;
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distance.g = -DBL_MAX;
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distance.b = -DBL_MAX;
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}
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static double resolveDistance(double distance) {
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thirdparty/msdfgen/core/edge-coloring.cpp
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3
thirdparty/msdfgen/core/edge-coloring.cpp
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#include <cstdlib>
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#include <cmath>
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#include <cstring>
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#include <cfloat>
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#include <queue>
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#include "arithmetics.hpp"
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@ -244,7 +245,7 @@ static double edgeToEdgeDistance(const EdgeSegment &a, const EdgeSegment &b, int
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}
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static double splineToSplineDistance(EdgeSegment * const *edgeSegments, int aStart, int aEnd, int bStart, int bEnd, int precision) {
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double minDistance = fabs(SignedDistance::INFINITE.distance);
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double minDistance = DBL_MAX;
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for (int ai = aStart; ai < aEnd; ++ai)
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for (int bi = bStart; bi < bEnd && minDistance; ++bi) {
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double d = edgeToEdgeDistance(*edgeSegments[ai], *edgeSegments[bi], precision);
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thirdparty/msdfgen/core/generator-config.h
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thirdparty/msdfgen/core/generator-config.h
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#include <cstdlib>
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#include "BitmapRef.hpp"
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#ifndef MSDFGEN_PUBLIC
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#define MSDFGEN_PUBLIC // for DLL import/export
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#endif
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namespace msdfgen {
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/// The configuration of the MSDF error correction pass.
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struct ErrorCorrectionConfig {
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/// The default value of minDeviationRatio.
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static const double defaultMinDeviationRatio;
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static MSDFGEN_PUBLIC const double defaultMinDeviationRatio;
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/// The default value of minImproveRatio.
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static const double defaultMinImproveRatio;
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static MSDFGEN_PUBLIC const double defaultMinImproveRatio;
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/// Mode of operation.
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enum Mode {
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thirdparty/msdfgen/msdfgen.h
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thirdparty/msdfgen/msdfgen.h
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#pragma once
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/*
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* MULTI-CHANNEL SIGNED DISTANCE FIELD GENERATOR v1.9 (2021-05-28)
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* ---------------------------------------------------------------
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* A utility by Viktor Chlumsky, (c) 2014 - 2021
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* MULTI-CHANNEL SIGNED DISTANCE FIELD GENERATOR
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* ---------------------------------------------
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* A utility by Viktor Chlumsky, (c) 2014 - 2022
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*
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* The technique used to generate multi-channel distance fields in this code
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* has been developed by Viktor Chlumsky in 2014 for his master's thesis,
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@ -34,8 +34,6 @@
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#include "core/save-tiff.h"
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#include "core/shape-description.h"
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#define MSDFGEN_VERSION "1.9"
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namespace msdfgen {
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/// Generates a conventional single-channel signed distance field.
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