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Expose MeshInstance3D.get_skin_reference and add docs
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@ -70,6 +70,12 @@
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Returns the value of the blend shape at the given [param blend_shape_idx]. Returns [code]0.0[/code] and produces an error if [member mesh] is [code]null[/code] or doesn't have a blend shape at that index.
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Returns the value of the blend shape at the given [param blend_shape_idx]. Returns [code]0.0[/code] and produces an error if [member mesh] is [code]null[/code] or doesn't have a blend shape at that index.
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</description>
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</description>
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</method>
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</method>
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<method name="get_skin_reference" qualifiers="const">
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<return type="SkinReference" />
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<description>
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Returns the internal [SkinReference] containing the skeleton's [RID] attached to this RID. See also [method Resource.get_rid], [method SkinReference.get_skeleton], and [method RenderingServer.instance_attach_skeleton].
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</description>
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</method>
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<method name="get_surface_override_material" qualifiers="const">
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<method name="get_surface_override_material" qualifiers="const">
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<return type="Material" />
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<return type="Material" />
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<param index="0" name="surface" type="int" />
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<param index="0" name="surface" type="int" />
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@ -1,8 +1,14 @@
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<?xml version="1.0" encoding="UTF-8" ?>
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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="SkinReference" inherits="RefCounted" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<class name="SkinReference" inherits="RefCounted" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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<brief_description>
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A reference-counted holder object for a skeleton RID used in the [RenderingServer].
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</brief_description>
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</brief_description>
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<description>
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<description>
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An internal object containing a mapping from a [Skin] used within the context of a particular [MeshInstance3D] to refer to the skeleton's [RID] in the RenderingServer.
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See also [method MeshInstance3D.get_skin_reference] and [method RenderingServer.instance_attach_skeleton].
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Note that despite the similar naming, the skeleton RID used in the [RenderingServer] does not have a direct one-to-one correspondence to a [Skeleton3D] node.
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In particular, a [Skeleton3D] node with no [MeshInstance3D] children may be unknown to the [RenderingServer].
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On the other hand, a [Skeleton3D] with multiple [MeshInstance3D] nodes which each have different [member MeshInstance3D.skin] objects may have multiple SkinReference instances (and hence, multiple skeleton [RID]s).
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</description>
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</description>
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<tutorials>
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<tutorials>
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</tutorials>
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</tutorials>
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@ -10,11 +16,14 @@
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<method name="get_skeleton" qualifiers="const">
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<method name="get_skeleton" qualifiers="const">
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<return type="RID" />
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<return type="RID" />
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<description>
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<description>
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Returns the [RID] owned by this SkinReference, as returned by [method RenderingServer.skeleton_create].
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</description>
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</description>
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</method>
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</method>
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<method name="get_skin" qualifiers="const">
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<method name="get_skin" qualifiers="const">
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<return type="Skin" />
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<return type="Skin" />
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<description>
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<description>
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Returns the [Skin] connected to this SkinReference. In the case of [MeshInstance3D] with no [member MeshInstance3D.skin] assigned, this will reference an internal default [Skin] owned by that [MeshInstance3D].
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Note that a single [Skin] may have more than one [SkinReference] in the case that it is shared by meshes across multiple [Skeleton3D] nodes.
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</description>
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</description>
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</method>
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</method>
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</methods>
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</methods>
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@ -204,6 +204,10 @@ Ref<Skin> MeshInstance3D::get_skin() const {
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return skin;
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return skin;
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}
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}
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Ref<SkinReference> MeshInstance3D::get_skin_reference() const {
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return skin_ref;
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}
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void MeshInstance3D::set_skeleton_path(const NodePath &p_skeleton) {
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void MeshInstance3D::set_skeleton_path(const NodePath &p_skeleton) {
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skeleton_path = p_skeleton;
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skeleton_path = p_skeleton;
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if (!is_inside_tree()) {
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if (!is_inside_tree()) {
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@ -518,6 +522,7 @@ void MeshInstance3D::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_skeleton_path"), &MeshInstance3D::get_skeleton_path);
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ClassDB::bind_method(D_METHOD("get_skeleton_path"), &MeshInstance3D::get_skeleton_path);
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ClassDB::bind_method(D_METHOD("set_skin", "skin"), &MeshInstance3D::set_skin);
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ClassDB::bind_method(D_METHOD("set_skin", "skin"), &MeshInstance3D::set_skin);
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ClassDB::bind_method(D_METHOD("get_skin"), &MeshInstance3D::get_skin);
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ClassDB::bind_method(D_METHOD("get_skin"), &MeshInstance3D::get_skin);
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ClassDB::bind_method(D_METHOD("get_skin_reference"), &MeshInstance3D::get_skin_reference);
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ClassDB::bind_method(D_METHOD("get_surface_override_material_count"), &MeshInstance3D::get_surface_override_material_count);
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ClassDB::bind_method(D_METHOD("get_surface_override_material_count"), &MeshInstance3D::get_surface_override_material_count);
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ClassDB::bind_method(D_METHOD("set_surface_override_material", "surface", "material"), &MeshInstance3D::set_surface_override_material);
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ClassDB::bind_method(D_METHOD("set_surface_override_material", "surface", "material"), &MeshInstance3D::set_surface_override_material);
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@ -75,6 +75,8 @@ public:
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void set_skeleton_path(const NodePath &p_skeleton);
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void set_skeleton_path(const NodePath &p_skeleton);
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NodePath get_skeleton_path();
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NodePath get_skeleton_path();
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Ref<SkinReference> get_skin_reference() const;
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int get_blend_shape_count() const;
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int get_blend_shape_count() const;
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int find_blend_shape_by_name(const StringName &p_name);
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int find_blend_shape_by_name(const StringName &p_name);
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float get_blend_shape_value(int p_blend_shape) const;
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float get_blend_shape_value(int p_blend_shape) const;
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