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SCons: Disable -Werror on 'stable' releases
Stable releases are tagged and need to stay easy to compile in the future. As new compiler versions introduce new warnings or catch more occurrences, have -Werror set in tagged releases could be a bother. We still want it on by default for all Godot developers, so it's now conditional.
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@ -12,6 +12,7 @@ import sys
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# Local
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import methods
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import gles_builders
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import version
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from platform_methods import run_in_subprocess
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# Scan possible build platforms
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@ -72,6 +73,7 @@ env_base.disabled_modules = []
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env_base.use_ptrcall = False
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env_base.module_version_string = ""
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env_base.msvc = False
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env_base.stable_release = version.status == "stable"
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env_base.__class__.disable_module = methods.disable_module
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@ -126,7 +128,7 @@ opts.Add(BoolVariable("xaudio2", "Enable the XAudio2 audio driver", False))
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opts.Add(BoolVariable("verbose", "Enable verbose output for the compilation", False))
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opts.Add(BoolVariable("progress", "Show a progress indicator during compilation", True))
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opts.Add(EnumVariable("warnings", "Level of compilation warnings", "all", ("extra", "all", "moderate", "no")))
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opts.Add(BoolVariable("werror", "Treat compiler warnings as errors", True))
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opts.Add(BoolVariable("werror", "Treat compiler warnings as errors", not env_base.stable_release))
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opts.Add(BoolVariable("dev", "If yes, alias for verbose=yes warnings=extra werror=yes", False))
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opts.Add("extra_suffix", "Custom extra suffix added to the base filename of all generated binary files", "")
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opts.Add(BoolVariable("vsproj", "Generate a Visual Studio solution", False))
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