mirror of
https://github.com/godotengine/godot.git
synced 2024-11-25 13:43:15 +00:00
Fix duplicating sub-scene may get two copies of internal node
Previously, internal node might be mistaken for `hidden_root` and be duplicated again.
Exclude those internal nodes to avoid this case, unless the owner is set intentionally.
(cherry picked from commit f19c419126
)
This commit is contained in:
parent
3553d33708
commit
261129496c
@ -2510,6 +2510,11 @@ Node *Node::_duplicate(int p_flags, HashMap<const Node *, Node *> *r_duplimap) c
|
||||
for (List<const Node *>::Element *N = node_tree.front(); N; N = N->next()) {
|
||||
for (int i = 0; i < N->get()->get_child_count(); ++i) {
|
||||
Node *descendant = N->get()->get_child(i);
|
||||
|
||||
if (!descendant->get_owner()) {
|
||||
continue; // Internal nodes or nodes added by scripts.
|
||||
}
|
||||
|
||||
// Skip nodes not really belonging to the instantiated hierarchy; they'll be processed normally later
|
||||
// but remember non-instantiated nodes that are hidden below instantiated ones
|
||||
if (!instance_roots.has(descendant->get_owner())) {
|
||||
|
Loading…
Reference in New Issue
Block a user