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SDFGI: fix crash if update_data is nullptr
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@ -1790,6 +1790,10 @@ void GI::SDFGI::debug_probes(RID p_framebuffer, const uint32_t p_view_count, con
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}
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void GI::SDFGI::pre_process_gi(const Transform3D &p_transform, RenderDataRD *p_render_data) {
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if (p_render_data->sdfgi_update_data == nullptr) {
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return;
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}
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RendererRD::LightStorage *light_storage = RendererRD::LightStorage::get_singleton();
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/* Update general SDFGI Buffer */
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@ -1126,6 +1126,10 @@ void RenderForwardClustered::_setup_lightmaps(const RenderDataRD *p_render_data,
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/* SDFGI */
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void RenderForwardClustered::_update_sdfgi(RenderDataRD *p_render_data) {
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if (p_render_data->sdfgi_update_data == nullptr) {
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return;
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}
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Ref<RenderSceneBuffersRD> rb;
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if (p_render_data && p_render_data->render_buffers.is_valid()) {
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rb = p_render_data->render_buffers;
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