Deprecate unused paramater angular_limit/softness in HingeJoint3D

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Bogdan Inculet 2024-04-25 01:15:21 +03:00 committed by Rémi Verschelde
parent 92e726d8dc
commit 24bdd0b9c1
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@ -53,7 +53,7 @@
<member name="angular_limit/relaxation" type="float" setter="set_param" getter="get_param" default="1.0"> <member name="angular_limit/relaxation" type="float" setter="set_param" getter="get_param" default="1.0">
The lower this value, the more the rotation gets slowed down. The lower this value, the more the rotation gets slowed down.
</member> </member>
<member name="angular_limit/softness" type="float" setter="set_param" getter="get_param" default="0.9"> <member name="angular_limit/softness" type="float" setter="set_param" getter="get_param" default="0.9" deprecated="This property is never set by the engine and is kept for compatibility purposes.">
</member> </member>
<member name="angular_limit/upper" type="float" setter="set_param" getter="get_param" default="1.5708"> <member name="angular_limit/upper" type="float" setter="set_param" getter="get_param" default="1.5708">
The maximum rotation. Only active if [member angular_limit/enable] is [code]true[/code]. The maximum rotation. Only active if [member angular_limit/enable] is [code]true[/code].
@ -84,7 +84,7 @@
<constant name="PARAM_LIMIT_BIAS" value="3" enum="Param"> <constant name="PARAM_LIMIT_BIAS" value="3" enum="Param">
The speed with which the rotation across the axis perpendicular to the hinge gets corrected. The speed with which the rotation across the axis perpendicular to the hinge gets corrected.
</constant> </constant>
<constant name="PARAM_LIMIT_SOFTNESS" value="4" enum="Param"> <constant name="PARAM_LIMIT_SOFTNESS" value="4" enum="Param" deprecated="This property is never used by the engine and is kept for compatibility purpose.">
</constant> </constant>
<constant name="PARAM_LIMIT_RELAXATION" value="5" enum="Param"> <constant name="PARAM_LIMIT_RELAXATION" value="5" enum="Param">
The lower this value, the more the rotation gets slowed down. The lower this value, the more the rotation gets slowed down.