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Document Mono-specific classes
This fully documents all Mono-specific classes.
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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="Texture" inherits="Resource" version="4.0">
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<brief_description>
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The global C# namespace (Mono-enabled builds only).
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</brief_description>
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<description>
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This class represents the global C# namespace. It is the C# equivalent of [@GDScript] and is only available in Mono-enabled builds.
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See also [CSharpScript] and [GodotSharp].
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</description>
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<tutorials>
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<link>https://docs.godotengine.org/en/latest/getting_started/scripting/c_sharp/index.html</link>
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</tutorials>
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<methods>
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</methods>
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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="CSharpScript" inherits="Script" version="4.0">
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<brief_description>
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A script implemented in the C# programming language (Mono-enabled builds only).
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</brief_description>
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<description>
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This class represents a C# script. It is the C# equivalent of the [GDScript] class and is only available in Mono-enabled Godot builds.
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See also [GodotSharp].
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</description>
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<tutorials>
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<link>https://docs.godotengine.org/en/latest/getting_started/scripting/c_sharp/index.html</link>
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</tutorials>
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<methods>
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<method name="new" qualifiers="vararg">
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<return type="Variant">
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</return>
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<description>
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Returns a new instance of the script.
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</description>
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</method>
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</methods>
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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="GodotSharp" inherits="Object" version="4.0">
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<brief_description>
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Bridge between Godot and the Mono runtime (Mono-enabled builds only).
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</brief_description>
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<description>
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This class is a bridge between Godot and the Mono runtime. It exposes several low-level operations and is only available in Mono-enabled Godot builds.
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See also [CSharpScript].
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</description>
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<tutorials>
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</tutorials>
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<return type="void">
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</return>
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<description>
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Attaches the current thread to the mono runtime.
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Attaches the current thread to the Mono runtime.
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</description>
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</method>
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<method name="detach_thread">
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<return type="void">
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</return>
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<description>
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Detaches the current thread from the mono runtime.
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Detaches the current thread from the Mono runtime.
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</description>
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</method>
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<method name="get_domain_id">
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<return type="int">
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</return>
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<description>
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Returns the current MonoDomain ID.
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[b]Note:[/b] The Mono runtime must be initialized for this method to work (use [method is_runtime_initialized] to check). If the Mono runtime isn't initialized at the time this method is called, the engine will crash.
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</description>
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</method>
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<method name="get_scripts_domain_id">
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<return type="int">
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</return>
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<description>
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Returns the scripts MonoDomain's ID. This will be the same MonoDomain ID as [method get_domain_id], unless the scripts domain isn't loaded.
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[b]Note:[/b] The Mono runtime must be initialized for this method to work (use [method is_runtime_initialized] to check). If the Mono runtime isn't initialized at the time this method is called, the engine will crash.
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</description>
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</method>
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<method name="is_domain_finalizing_for_unload">
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<argument index="0" name="domain_id" type="int">
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</argument>
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<description>
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Returns whether the domain is being finalized.
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Returns [code]true[/code] if the domain is being finalized, [code]false[/code] otherwise.
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</description>
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</method>
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<method name="is_runtime_initialized">
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<return type="bool">
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</return>
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<description>
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Returns [code]true[/code] if the Mono runtime is initialized, [code]false[/code] otherwise.
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</description>
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</method>
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<method name="is_runtime_shutting_down">
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<return type="bool">
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</return>
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<description>
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Returns [code]true[/code] if the Mono runtime is shutting down, [code]false[/code] otherwise.
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</description>
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</method>
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<method name="is_scripts_domain_loaded">
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<return type="bool">
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</return>
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<description>
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Returns whether the scripts domain is loaded.
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Returns [code]true[/code] if the scripts domain is loaded, [code]false[/code] otherwise.
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</description>
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</method>
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</methods>
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