doc: Sync classref with current source

This commit is contained in:
Rémi Verschelde 2020-06-25 10:51:46 +02:00
parent e8706848e6
commit 2446dbfba1
5 changed files with 20 additions and 3 deletions

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@ -39,6 +39,8 @@
<member name="directional_shadow_split_3" type="float" setter="set_param" getter="get_param" default="0.5">
The distance from shadow split 2 to split 3. Relative to [member directional_shadow_max_distance]. Only used when [member directional_shadow_mode] is [code]SHADOW_PARALLEL_4_SPLITS[/code].
</member>
<member name="shadow_bias" type="float" setter="set_param" getter="get_param" override="true" default="0.05" />
<member name="shadow_normal_bias" type="float" setter="set_param" getter="get_param" override="true" default="1.0" />
</members>
<constants>
<constant name="SHADOW_ORTHOGONAL" value="0" enum="ShadowMode">

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@ -65,7 +65,7 @@
<member name="light_specular" type="float" setter="set_param" getter="get_param" default="0.5">
The intensity of the specular blob in objects affected by the light. At [code]0[/code], the light becomes a pure diffuse light. When not baking emission, this can be used to avoid unrealistic reflections when placing lights above an emissive surface.
</member>
<member name="shadow_bias" type="float" setter="set_param" getter="get_param" default="0.02">
<member name="shadow_bias" type="float" setter="set_param" getter="get_param" default="0.1">
Used to adjust shadow appearance. Too small a value results in self-shadowing ("shadow acne"), while too large a value causes shadows to separate from casters ("peter-panning"). Adjust as needed.
</member>
<member name="shadow_blur" type="float" setter="set_param" getter="get_param" default="1.0">
@ -77,7 +77,7 @@
<member name="shadow_enabled" type="bool" setter="set_shadow" getter="has_shadow" default="false">
If [code]true[/code], the light will cast shadows.
</member>
<member name="shadow_normal_bias" type="float" setter="set_param" getter="get_param" default="1.0">
<member name="shadow_normal_bias" type="float" setter="set_param" getter="get_param" default="2.0">
Offsets the lookup into the shadow map by the object's normal. This can be used to reduce self-shadowing artifacts without using [member shadow_bias]. In practice, this value should be tweaked along with [member shadow_bias] to reduce artifacts as much as possible.
</member>
<member name="shadow_reverse_cull_face" type="bool" setter="set_shadow_reverse_cull_face" getter="get_shadow_reverse_cull_face" default="false">

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@ -52,7 +52,7 @@
Clears the tag stack and sets [member bbcode_text] to an empty string.
</description>
</method>
<method name="get_content_height">
<method name="get_content_height" qualifiers="const">
<return type="int">
</return>
<description>

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@ -12,6 +12,8 @@
<methods>
</methods>
<members>
<member name="shadow_bias" type="float" setter="set_param" getter="get_param" override="true" default="0.02" />
<member name="shadow_normal_bias" type="float" setter="set_param" getter="get_param" override="true" default="1.0" />
<member name="spot_angle" type="float" setter="set_param" getter="get_param" default="45.0">
The spotlight's angle in degrees.
</member>

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@ -0,0 +1,13 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualShaderNodeTexture2DArrayUniform" inherits="VisualShaderNodeTextureUniform" version="4.0">
<brief_description>
</brief_description>
<description>
</description>
<tutorials>
</tutorials>
<methods>
</methods>
<constants>
</constants>
</class>