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Improve the error message displayed when the PCK file can't be found
This explains what to do if the executable was renamed, which is helpful for people exporting projects.
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@ -854,7 +854,7 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
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#ifdef TOOLS_ENABLED
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editor = false;
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#else
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String error_msg = "Error: Could not load game data at path '" + project_path + "'. Is the .pck file missing?\n";
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const String error_msg = "Error: Couldn't load project data at path \"" + project_path + "\". Is the .pck file missing?\nIf you've renamed the executable, the associated .pck file should also be renamed to match the executable's name (without the extension).\n";
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OS::get_singleton()->print("%s", error_msg.ascii().get_data());
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OS::get_singleton()->alert(error_msg);
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