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Fix possible crash in joy_axis (fixes #4944).
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@ -874,6 +874,8 @@ void InputDefault::joy_axis(int p_device, int p_axis, const JoyAxis &p_value) {
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_THREAD_SAFE_METHOD_;
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ERR_FAIL_INDEX(p_axis, JOY_AXIS_MAX);
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Joypad &joy = joy_names[p_device];
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if (joy.last_axis[p_axis] == p_value.value) {
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