Merge pull request #95303 from EIREXE/inverted_composer

Fix `Projection::invert` for orthographic projection
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Rémi Verschelde 2024-11-20 17:03:03 +01:00
commit 23fc8e22a3
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3 changed files with 301 additions and 85 deletions

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@ -596,101 +596,229 @@ Projection Projection::inverse() const {
}
void Projection::invert() {
int i, j, k;
int pvt_i[4], pvt_j[4]; /* Locations of pivot matrix */
real_t pvt_val; /* Value of current pivot element */
real_t hold; /* Temporary storage */
real_t determinant = 1.0f;
for (k = 0; k < 4; k++) {
/** Locate k'th pivot element **/
pvt_val = columns[k][k]; /** Initialize for search **/
pvt_i[k] = k;
pvt_j[k] = k;
for (i = k; i < 4; i++) {
for (j = k; j < 4; j++) {
if (Math::abs(columns[i][j]) > Math::abs(pvt_val)) {
pvt_i[k] = i;
pvt_j[k] = j;
pvt_val = columns[i][j];
// Adapted from Mesa's `src/util/u_math.c` `util_invert_mat4x4`.
// MIT licensed. Copyright 2008 VMware, Inc. Authored by Jacques Leroy.
Projection temp;
real_t *out = (real_t *)temp.columns;
real_t *m = (real_t *)columns;
real_t wtmp[4][8];
real_t m0, m1, m2, m3, s;
real_t *r0, *r1, *r2, *r3;
#define MAT(m, r, c) (m)[(c) * 4 + (r)]
r0 = wtmp[0];
r1 = wtmp[1];
r2 = wtmp[2];
r3 = wtmp[3];
r0[0] = MAT(m, 0, 0);
r0[1] = MAT(m, 0, 1);
r0[2] = MAT(m, 0, 2);
r0[3] = MAT(m, 0, 3);
r0[4] = 1.0;
r0[5] = 0.0;
r0[6] = 0.0;
r0[7] = 0.0;
r1[0] = MAT(m, 1, 0);
r1[1] = MAT(m, 1, 1);
r1[2] = MAT(m, 1, 2);
r1[3] = MAT(m, 1, 3);
r1[5] = 1.0;
r1[4] = 0.0;
r1[6] = 0.0;
r1[7] = 0.0;
r2[0] = MAT(m, 2, 0);
r2[1] = MAT(m, 2, 1);
r2[2] = MAT(m, 2, 2);
r2[3] = MAT(m, 2, 3);
r2[6] = 1.0;
r2[4] = 0.0;
r2[5] = 0.0;
r2[7] = 0.0;
r3[0] = MAT(m, 3, 0);
r3[1] = MAT(m, 3, 1);
r3[2] = MAT(m, 3, 2);
r3[3] = MAT(m, 3, 3);
r3[7] = 1.0;
r3[4] = 0.0;
r3[5] = 0.0;
r3[6] = 0.0;
/* choose pivot - or die */
if (Math::abs(r3[0]) > Math::abs(r2[0])) {
SWAP(r3, r2);
}
if (Math::abs(r2[0]) > Math::abs(r1[0])) {
SWAP(r2, r1);
}
if (Math::abs(r1[0]) > Math::abs(r0[0])) {
SWAP(r1, r0);
}
ERR_FAIL_COND(0.0 == r0[0]);
/* eliminate first variable */
m1 = r1[0] / r0[0];
m2 = r2[0] / r0[0];
m3 = r3[0] / r0[0];
s = r0[1];
r1[1] -= m1 * s;
r2[1] -= m2 * s;
r3[1] -= m3 * s;
s = r0[2];
r1[2] -= m1 * s;
r2[2] -= m2 * s;
r3[2] -= m3 * s;
s = r0[3];
r1[3] -= m1 * s;
r2[3] -= m2 * s;
r3[3] -= m3 * s;
s = r0[4];
if (s != 0.0) {
r1[4] -= m1 * s;
r2[4] -= m2 * s;
r3[4] -= m3 * s;
}
s = r0[5];
if (s != 0.0) {
r1[5] -= m1 * s;
r2[5] -= m2 * s;
r3[5] -= m3 * s;
}
s = r0[6];
if (s != 0.0) {
r1[6] -= m1 * s;
r2[6] -= m2 * s;
r3[6] -= m3 * s;
}
s = r0[7];
if (s != 0.0) {
r1[7] -= m1 * s;
r2[7] -= m2 * s;
r3[7] -= m3 * s;
}
/** Product of pivots, gives determinant when finished **/
determinant *= pvt_val;
if (Math::is_zero_approx(determinant)) {
return; /** Matrix is singular (zero determinant). **/
/* choose pivot - or die */
if (Math::abs(r3[1]) > Math::abs(r2[1])) {
SWAP(r3, r2);
}
if (Math::abs(r2[1]) > Math::abs(r1[1])) {
SWAP(r2, r1);
}
ERR_FAIL_COND(0.0 == r1[1]);
/* eliminate second variable */
m2 = r2[1] / r1[1];
m3 = r3[1] / r1[1];
r2[2] -= m2 * r1[2];
r3[2] -= m3 * r1[2];
r2[3] -= m2 * r1[3];
r3[3] -= m3 * r1[3];
s = r1[4];
if (0.0 != s) {
r2[4] -= m2 * s;
r3[4] -= m3 * s;
}
s = r1[5];
if (0.0 != s) {
r2[5] -= m2 * s;
r3[5] -= m3 * s;
}
s = r1[6];
if (0.0 != s) {
r2[6] -= m2 * s;
r3[6] -= m3 * s;
}
s = r1[7];
if (0.0 != s) {
r2[7] -= m2 * s;
r3[7] -= m3 * s;
}
/** "Interchange" rows (with sign change stuff) **/
i = pvt_i[k];
if (i != k) { /** If rows are different **/
for (j = 0; j < 4; j++) {
hold = -columns[k][j];
columns[k][j] = columns[i][j];
columns[i][j] = hold;
}
/* choose pivot - or die */
if (Math::abs(r3[2]) > Math::abs(r2[2])) {
SWAP(r3, r2);
}
ERR_FAIL_COND(0.0 == r2[2]);
/** "Interchange" columns **/
j = pvt_j[k];
if (j != k) { /** If columns are different **/
for (i = 0; i < 4; i++) {
hold = -columns[i][k];
columns[i][k] = columns[i][j];
columns[i][j] = hold;
}
}
/* eliminate third variable */
m3 = r3[2] / r2[2];
r3[3] -= m3 * r2[3];
r3[4] -= m3 * r2[4];
r3[5] -= m3 * r2[5];
r3[6] -= m3 * r2[6];
r3[7] -= m3 * r2[7];
/** Divide column by minus pivot value **/
for (i = 0; i < 4; i++) {
if (i != k) {
columns[i][k] /= (-pvt_val);
}
}
/* last check */
ERR_FAIL_COND(0.0 == r3[3]);
/** Reduce the matrix **/
for (i = 0; i < 4; i++) {
hold = columns[i][k];
for (j = 0; j < 4; j++) {
if (i != k && j != k) {
columns[i][j] += hold * columns[k][j];
}
}
}
s = 1.0 / r3[3]; /* now back substitute row 3 */
r3[4] *= s;
r3[5] *= s;
r3[6] *= s;
r3[7] *= s;
/** Divide row by pivot **/
for (j = 0; j < 4; j++) {
if (j != k) {
columns[k][j] /= pvt_val;
}
}
m2 = r2[3]; /* now back substitute row 2 */
s = 1.0 / r2[2];
r2[4] = s * (r2[4] - r3[4] * m2);
r2[5] = s * (r2[5] - r3[5] * m2);
r2[6] = s * (r2[6] - r3[6] * m2);
r2[7] = s * (r2[7] - r3[7] * m2);
m1 = r1[3];
r1[4] -= r3[4] * m1;
r1[5] -= r3[5] * m1;
r1[6] -= r3[6] * m1;
r1[7] -= r3[7] * m1;
m0 = r0[3];
r0[4] -= r3[4] * m0;
r0[5] -= r3[5] * m0;
r0[6] -= r3[6] * m0;
r0[7] -= r3[7] * m0;
/** Replace pivot by reciprocal (at last we can touch it). **/
columns[k][k] = 1.0 / pvt_val;
}
m1 = r1[2]; /* now back substitute row 1 */
s = 1.0 / r1[1];
r1[4] = s * (r1[4] - r2[4] * m1);
r1[5] = s * (r1[5] - r2[5] * m1),
r1[6] = s * (r1[6] - r2[6] * m1);
r1[7] = s * (r1[7] - r2[7] * m1);
m0 = r0[2];
r0[4] -= r2[4] * m0;
r0[5] -= r2[5] * m0;
r0[6] -= r2[6] * m0;
r0[7] -= r2[7] * m0;
/* That was most of the work, one final pass of row/column interchange */
/* to finish */
for (k = 4 - 2; k >= 0; k--) { /* Don't need to work with 1 by 1 corner*/
i = pvt_j[k]; /* Rows to swap correspond to pivot COLUMN */
if (i != k) { /* If rows are different */
for (j = 0; j < 4; j++) {
hold = columns[k][j];
columns[k][j] = -columns[i][j];
columns[i][j] = hold;
}
}
m0 = r0[1]; /* now back substitute row 0 */
s = 1.0 / r0[0];
r0[4] = s * (r0[4] - r1[4] * m0);
r0[5] = s * (r0[5] - r1[5] * m0),
r0[6] = s * (r0[6] - r1[6] * m0);
r0[7] = s * (r0[7] - r1[7] * m0);
j = pvt_i[k]; /* Columns to swap correspond to pivot ROW */
if (j != k) { /* If columns are different */
for (i = 0; i < 4; i++) {
hold = columns[i][k];
columns[i][k] = -columns[i][j];
columns[i][j] = hold;
}
}
}
MAT(out, 0, 0) = r0[4];
MAT(out, 0, 1) = r0[5];
MAT(out, 0, 2) = r0[6];
MAT(out, 0, 3) = r0[7];
MAT(out, 1, 0) = r1[4];
MAT(out, 1, 1) = r1[5];
MAT(out, 1, 2) = r1[6];
MAT(out, 1, 3) = r1[7];
MAT(out, 2, 0) = r2[4];
MAT(out, 2, 1) = r2[5];
MAT(out, 2, 2) = r2[6];
MAT(out, 2, 3) = r2[7];
MAT(out, 3, 0) = r3[4];
MAT(out, 3, 1) = r3[5];
MAT(out, 3, 2) = r3[6];
MAT(out, 3, 3) = r3[7];
#undef MAT
*this = temp;
}
void Projection::flip_y() {

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@ -0,0 +1,87 @@
/**************************************************************************/
/* test_projection.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef TEST_PROJECTION_H
#define TEST_PROJECTION_H
#include "core/math/projection.h"
#include "core/string/print_string.h"
#include "tests/test_macros.h"
namespace TestProjection {
TEST_CASE("[Projection] Default construct") {
Projection p;
CHECK(p.columns[0][0] == 1.0);
CHECK(p.columns[0][1] == 0.0);
CHECK(p.columns[0][2] == 0.0);
CHECK(p.columns[0][3] == 0.0);
CHECK(p.columns[1][0] == 0.0);
CHECK(p.columns[1][1] == 1.0);
CHECK(p.columns[1][2] == 0.0);
CHECK(p.columns[1][3] == 0.0);
CHECK(p.columns[2][0] == 0.0);
CHECK(p.columns[2][1] == 0.0);
CHECK(p.columns[2][2] == 1.0);
CHECK(p.columns[2][3] == 0.0);
CHECK(p.columns[3][0] == 0.0);
CHECK(p.columns[3][1] == 0.0);
CHECK(p.columns[3][2] == 0.0);
CHECK(p.columns[3][3] == 1.0);
}
bool projection_is_equal_approx(const Projection &p_a, const Projection &p_b) {
for (int i = 0; i < 4; i++) {
for (int j = 0; j < 4; j++) {
if (!Math::is_equal_approx(p_a.columns[i][j], p_b.columns[i][j])) {
return false;
}
}
}
return true;
}
TEST_CASE("[Projection] Orthogonal projection matrix inversion") {
Projection p = Projection::create_orthogonal(-125.0f, 125.0f, -125.0f, 125.0f, 0.01f, 25.0f);
CHECK(projection_is_equal_approx(p.inverse() * p, Projection()));
}
TEST_CASE("[Projection] Perspective projection matrix inversion") {
Projection p = Projection::create_perspective(90.0f, 1.77777f, 0.05f, 4000.0f);
CHECK(projection_is_equal_approx(p.inverse() * p, Projection()));
}
} //namespace TestProjection
#endif // TEST_PROJECTION_H

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@ -65,6 +65,7 @@
#include "tests/core/math/test_geometry_3d.h"
#include "tests/core/math/test_math_funcs.h"
#include "tests/core/math/test_plane.h"
#include "tests/core/math/test_projection.h"
#include "tests/core/math/test_quaternion.h"
#include "tests/core/math/test_random_number_generator.h"
#include "tests/core/math/test_rect2.h"