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doc: Sync classref with current source
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@ -203,7 +203,7 @@
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<constant name="METHOD_GET" value="0" enum="Method">
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HTTP GET method. The GET method requests a representation of the specified resource. Requests using GET should only retrieve data.
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</constant>
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<constant name="METHOD_HEAD" value="1" enum="Method">#
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<constant name="METHOD_HEAD" value="1" enum="Method">
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HTTP HEAD method. The HEAD method asks for a response identical to that of a GET request, but without the response body. This is useful to request metadata like HTTP headers or to check if a resource exists.
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</constant>
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<constant name="METHOD_POST" value="2" enum="Method">
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@ -102,11 +102,17 @@
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</method>
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</methods>
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<members>
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<member name="axis_lock_x" type="bool" setter="set_axis_lock_x" getter="get_axis_lock_x">
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<member name="axis_lock_angular_x" type="bool" setter="set_axis_lock" getter="get_axis_lock">
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</member>
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<member name="axis_lock_y" type="bool" setter="set_axis_lock_y" getter="get_axis_lock_y">
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<member name="axis_lock_angular_y" type="bool" setter="set_axis_lock" getter="get_axis_lock">
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</member>
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<member name="axis_lock_z" type="bool" setter="set_axis_lock_z" getter="get_axis_lock_z">
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<member name="axis_lock_angular_z" type="bool" setter="set_axis_lock" getter="get_axis_lock">
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</member>
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<member name="axis_lock_linear_x" type="bool" setter="set_axis_lock" getter="get_axis_lock">
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</member>
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<member name="axis_lock_linear_y" type="bool" setter="set_axis_lock" getter="get_axis_lock">
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</member>
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<member name="axis_lock_linear_z" type="bool" setter="set_axis_lock" getter="get_axis_lock">
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</member>
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<member name="collision/safe_margin" type="float" setter="set_safe_margin" getter="get_safe_margin">
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If the body is at least this close to another body, this body will consider them to be colliding.
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@ -351,15 +351,6 @@
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Creates a physics body. The first parameter can be any value from constants BODY_MODE*, for the type of body created. Additionally, the body can be created in sleeping state to save processing time.
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</description>
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</method>
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<method name="body_get_axis_lock" qualifiers="const">
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<return type="bool">
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</return>
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<argument index="0" name="body" type="RID">
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</argument>
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<description>
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Gets the information, which Axis is locked if any. The can be any calue from the constants BODY_AXIS_LOCK*
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</description>
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</method>
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<method name="body_get_collision_layer" qualifiers="const">
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<return type="int">
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</return>
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@ -485,6 +476,16 @@
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Returns a body state.
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</description>
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</method>
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<method name="body_is_axis_locked" qualifiers="const">
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<return type="bool">
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</return>
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<argument index="0" name="body" type="RID">
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</argument>
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<argument index="1" name="axis" type="int" enum="PhysicsServer.BodyAxis">
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</argument>
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<description>
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</description>
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</method>
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<method name="body_is_continuous_collision_detection_enabled" qualifiers="const">
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<return type="bool">
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</return>
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@ -540,7 +541,7 @@
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</return>
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<argument index="0" name="body" type="RID">
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</argument>
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<argument index="1" name="axis" type="int">
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<argument index="1" name="axis" type="int" enum="PhysicsServer.BodyAxis">
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</argument>
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<argument index="2" name="lock" type="bool">
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</argument>
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@ -1520,5 +1521,17 @@
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<constant name="SPACE_PARAM_CONSTRAINT_DEFAULT_BIAS" value="7" enum="SpaceParameter">
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Constant to set/get the default solver bias for all physics constraints. A solver bias is a factor controlling how much two objects "rebound", after violating a constraint, to avoid leaving them in that state because of numerical imprecision.
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</constant>
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<constant name="BODY_AXIS_LINEAR_X" value="1" enum="BodyAxis">
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</constant>
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<constant name="BODY_AXIS_LINEAR_Y" value="2" enum="BodyAxis">
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</constant>
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<constant name="BODY_AXIS_LINEAR_Z" value="4" enum="BodyAxis">
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</constant>
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<constant name="BODY_AXIS_ANGULAR_X" value="8" enum="BodyAxis">
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</constant>
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<constant name="BODY_AXIS_ANGULAR_Y" value="16" enum="BodyAxis">
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</constant>
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<constant name="BODY_AXIS_ANGULAR_Z" value="32" enum="BodyAxis">
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</constant>
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</constants>
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</class>
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@ -59,11 +59,17 @@
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<member name="angular_velocity" type="Vector3" setter="set_angular_velocity" getter="get_angular_velocity">
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RigidBody's rotational velocity.
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</member>
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<member name="axis_lock_x" type="bool" setter="set_axis_lock_x" getter="get_axis_lock_x">
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<member name="axis_lock_angular_x" type="bool" setter="set_axis_lock" getter="get_axis_lock">
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</member>
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<member name="axis_lock_y" type="bool" setter="set_axis_lock_y" getter="get_axis_lock_y">
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<member name="axis_lock_angular_y" type="bool" setter="set_axis_lock" getter="get_axis_lock">
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</member>
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<member name="axis_lock_z" type="bool" setter="set_axis_lock_z" getter="get_axis_lock_z">
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<member name="axis_lock_angular_z" type="bool" setter="set_axis_lock" getter="get_axis_lock">
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</member>
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<member name="axis_lock_linear_x" type="bool" setter="set_axis_lock" getter="get_axis_lock">
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</member>
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<member name="axis_lock_linear_y" type="bool" setter="set_axis_lock" getter="get_axis_lock">
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</member>
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<member name="axis_lock_linear_z" type="bool" setter="set_axis_lock" getter="get_axis_lock">
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</member>
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<member name="bounce" type="float" setter="set_bounce" getter="get_bounce">
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RigidBody's bounciness.
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