Merge pull request #88287 from Ansraer/3.x_orm_fix_glb

[3.x] Fix crash on mat creation after ORM refactor
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lawnjelly 2024-02-27 12:29:04 +00:00 committed by GitHub
commit 23671a4ea5
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GPG Key ID: B5690EEEBB952194
11 changed files with 17 additions and 17 deletions

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@ -643,7 +643,7 @@ void EditorResourcePicker::drop_data_fw(const Point2 &p_point, const Variant &p_
if (at == "SpatialMaterial" && ClassDB::is_parent_class(dropped_resource->get_class(), "Texture")) {
// Use existing resource if possible and only replace its data.
Ref<Material3D> mat = edited_resource;
Ref<SpatialMaterial> mat = edited_resource;
if (mat.is_null()) {
mat.instance();
}

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@ -637,9 +637,8 @@ private:
RID indicators_instance;
RID cursor_mesh;
RID cursor_instance;
Ref<Material3D> indicator_mat;
Ref<SpatialMaterial> indicator_mat;
Ref<ShaderMaterial> grid_mat[3];
Ref<Material3D> cursor_material;
// Scene drag and drop support
Spatial *preview_node;

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@ -253,7 +253,7 @@ Ref<Material3D> FBXMaterial::import_material(ImportState &state) {
const String p_fbx_current_directory = state.path;
Ref<Material3D> spatial_material;
Ref<SpatialMaterial> spatial_material;
// read the material file
// is material two sided

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@ -2919,7 +2919,7 @@ Error GLTFDocument::_parse_meshes(Ref<GLTFState> p_state) {
//just add it
Ref<Material3D> mat;
Ref<Material> mat;
if (p.has("material")) {
const int material = p["material"];
ERR_FAIL_INDEX_V(material, p_state->materials.size(), ERR_FILE_CORRUPT);
@ -2930,7 +2930,7 @@ Error GLTFDocument::_parse_meshes(Ref<GLTFState> p_state) {
mat = mat3d;
} else if (has_vertex_color) {
Ref<Material3D> mat3d;
Ref<SpatialMaterial> mat3d;
mat3d.instance();
mat3d->set_flag(Material3D::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
mat = mat3d;
@ -3669,7 +3669,7 @@ Error GLTFDocument::_parse_materials(Ref<GLTFState> p_state) {
for (GLTFMaterialIndex i = 0; i < materials.size(); i++) {
const Dictionary &d = materials[i];
Ref<Material3D> material;
Ref<SpatialMaterial> material;
material.instance();
if (d.has("name") && !String(d["name"]).empty()) {
material->set_name(d["name"]);

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@ -124,10 +124,10 @@ class GridMapEditor : public VBoxContainer {
List<ClipboardItem> clipboard_items;
Ref<Material3D> indicator_mat;
Ref<Material3D> inner_mat;
Ref<Material3D> outer_mat;
Ref<Material3D> selection_floor_mat;
Ref<SpatialMaterial> indicator_mat;
Ref<SpatialMaterial> inner_mat;
Ref<SpatialMaterial> outer_mat;
Ref<SpatialMaterial> selection_floor_mat;
bool updating;

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@ -822,7 +822,7 @@ void MeshInstance::create_debug_tangents() {
}
if (lines.size()) {
Ref<Material3D> sm;
Ref<SpatialMaterial> sm;
sm.instance();
sm->set_flag(Material3D::FLAG_UNSHADED, true);

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@ -421,7 +421,7 @@ void RayCast::_create_debug_shape() {
void RayCast::_update_debug_shape_material(bool p_check_collision) {
if (!debug_material.is_valid()) {
Ref<Material3D> material = memnew(Material3D);
Ref<SpatialMaterial> material = memnew(SpatialMaterial);
debug_material = material;
material->set_flag(Material3D::FLAG_UNSHADED, true);

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@ -539,7 +539,7 @@ void ShapeCast::_create_debug_shape() {
void ShapeCast::_update_debug_shape_material(bool p_check_collision) {
if (!debug_material.is_valid()) {
Ref<Material3D> material = memnew(Material3D);
Ref<SpatialMaterial> material = memnew(SpatialMaterial);
debug_material = material;
material->set_flag(Material3D::FLAG_UNSHADED, true);

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@ -1507,7 +1507,7 @@ Ref<MultiMesh> VoxelLightBaker::create_debug_multimesh(DebugMode p_mode) {
}
{
Ref<Material3D> fsm;
Ref<SpatialMaterial> fsm;
fsm.instance();
fsm->set_flag(Material3D::FLAG_SRGB_VERTEX_COLOR, true);
fsm->set_flag(Material3D::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);

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@ -1826,7 +1826,7 @@ RID Material3D::get_material_rid_for_2d(bool p_shaded, bool p_transparent, bool
return materials_for_2d[hash]->get_rid();
}
Ref<Material3D> material;
Ref<SpatialMaterial> material;
material.instance();
material->set_flag(FLAG_UNSHADED, !p_shaded);

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@ -458,6 +458,8 @@ protected:
void _validate_property(PropertyInfo &property) const;
virtual bool _can_do_next_pass() const { return true; }
Material3D(bool p_orm = false);
public:
void set_albedo(const Color &p_albedo);
Color get_albedo() const;
@ -643,7 +645,6 @@ public:
virtual Shader::Mode get_shader_mode() const;
Material3D(bool p_orm = false);
virtual ~Material3D();
};