Use "origin" instead of "o" in Transform2D.Rotation

This commit is contained in:
Carter Anderson 2019-02-11 23:46:55 -08:00
parent be98a6ebbc
commit 22bf89e970

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@ -17,7 +17,7 @@ namespace Godot
public real_t Rotation public real_t Rotation
{ {
get { return Mathf.Atan2(y.x, o.y); } get { return Mathf.Atan2(y.x, origin.y); }
} }
public Vector2 Scale public Vector2 Scale