fix CollisonShape changing shape cause crash when not in a tree

This commit is contained in:
yakun.zhang 2019-05-05 13:30:58 +08:00
parent 84401e8cdf
commit 2206c5e9c0

View File

@ -228,7 +228,7 @@ void CollisionShape::_update_debug_shape() {
}
void CollisionShape::_shape_changed() {
if (get_tree()->is_debugging_collisions_hint() && !debug_shape_dirty) {
if (is_inside_tree() && get_tree()->is_debugging_collisions_hint() && !debug_shape_dirty) {
debug_shape_dirty = true;
call_deferred("_update_debug_shape");
}