From 21b021a705ec0b24d7de9144e4b2080baf203c75 Mon Sep 17 00:00:00 2001 From: kobewi Date: Sun, 19 Feb 2023 19:07:26 +0100 Subject: [PATCH] Remove path hard-coding in editor_build_profile --- editor/editor_build_profile.cpp | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/editor/editor_build_profile.cpp b/editor/editor_build_profile.cpp index 386284b230d..b112818e830 100644 --- a/editor/editor_build_profile.cpp +++ b/editor/editor_build_profile.cpp @@ -35,6 +35,7 @@ #include "editor/editor_file_dialog.h" #include "editor/editor_file_system.h" #include "editor/editor_node.h" +#include "editor/editor_paths.h" #include "editor/editor_property_name_processor.h" #include "editor/editor_scale.h" #include "editor/editor_settings.h" @@ -473,7 +474,7 @@ void EditorBuildProfileManager::_find_files(EditorFileSystemDirectory *p_dir, co void EditorBuildProfileManager::_detect_classes() { HashMap previous_file_cache; - Ref f = FileAccess::open("res://.godot/editor/used_class_cache", FileAccess::READ); + Ref f = FileAccess::open(EditorPaths::get_singleton()->get_project_settings_dir().path_join("used_class_cache"), FileAccess::READ); if (f.is_valid()) { while (!f->eof_reached()) { String l = f->get_line(); @@ -497,7 +498,7 @@ void EditorBuildProfileManager::_detect_classes() { HashSet used_classes; // Find classes and update the disk cache in the process. - f = FileAccess::open("res://.godot/editor/used_class_cache", FileAccess::WRITE); + f = FileAccess::open(EditorPaths::get_singleton()->get_project_settings_dir().path_join("used_class_cache"), FileAccess::WRITE); for (const KeyValue &E : updated_file_cache) { String l = E.key + "::" + itos(E.value.timestamp) + "::" + E.value.md5 + "::";