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fix build warning with memset value being too large
same resolution for issue #83342 for texture_storage.cpp
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@ -2552,7 +2552,7 @@ void TextureStorage::update_decal_atlas() {
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//generate atlas
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Vector<DecalAtlas::SortItem> itemsv;
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itemsv.resize(decal_atlas.textures.size());
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int base_size = 8;
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uint32_t base_size = 8;
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int idx = 0;
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@ -2565,7 +2565,7 @@ void TextureStorage::update_decal_atlas() {
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si.size.height = (src_tex->height / border) + 1;
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si.pixel_size = Size2i(src_tex->width, src_tex->height);
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if (base_size < si.size.width) {
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if (base_size < (uint32_t)si.size.width) {
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base_size = nearest_power_of_2_templated(si.size.width);
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}
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@ -2596,7 +2596,7 @@ void TextureStorage::update_decal_atlas() {
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DecalAtlas::SortItem &si = items[i];
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int best_idx = -1;
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int best_height = 0x7FFFFFFF;
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for (int j = 0; j <= base_size - si.size.width; j++) {
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for (uint32_t j = 0; j <= base_size - si.size.width; j++) {
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int height = 0;
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for (int k = 0; k < si.size.width; k++) {
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int h = v_offsets[k + j];
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@ -2627,7 +2627,7 @@ void TextureStorage::update_decal_atlas() {
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}
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}
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if (max_height <= base_size * 2) {
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if ((uint32_t)max_height <= base_size * 2) {
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atlas_height = max_height;
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break; //good ratio, break;
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}
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