diff --git a/modules/multiplayer/doc_classes/SceneMultiplayer.xml b/modules/multiplayer/doc_classes/SceneMultiplayer.xml
index 7abee8e2c88..42f32d4848f 100644
--- a/modules/multiplayer/doc_classes/SceneMultiplayer.xml
+++ b/modules/multiplayer/doc_classes/SceneMultiplayer.xml
@@ -68,7 +68,7 @@
The callback to execute when when receiving authentication data sent via [method send_auth]. If the [Callable] is empty (default), peers will be automatically accepted as soon as they connect.
- If set to a value greater than [code]0.0[/code], the maximum amount of time peers can stay in the authenticating state, after which the authentication will automatically fail. See the [signal peer_authenticating] and [signal peer_authentication_failed] signals.
+ If set to a value greater than [code]0.0[/code], the maximum duration in seconds peers can stay in the authenticating state, after which the authentication will automatically fail. See the [signal peer_authenticating] and [signal peer_authentication_failed] signals.
Maximum size of each delta packet. Higher values increase the chance of receiving full updates in a single frame, but also the chance of causing networking congestion (higher latency, disconnections). See [MultiplayerSynchronizer].