diff --git a/doc/classes/Light2D.xml b/doc/classes/Light2D.xml
index 1386fc53d91..cc1882c7a4e 100644
--- a/doc/classes/Light2D.xml
+++ b/doc/classes/Light2D.xml
@@ -340,46 +340,67 @@
+ The Light2D's [Color].
+ If [code]true[/code] Light2D will only appear when editing the scene. Default value: [code]false[/code].
+ If [code]true[/code] Light2D will emit light. Default value: [code]true[/code].
+ The Light2D's energy value. The larger the value, the stronger the light.
+ The Light2D's mode. See MODE_* constants for values.
+ The offset of the Light2D's [code]texture[/code].
+ The height of the Light2D. Used with 2D normal mapping.
+ The layer mask. Only objects with a matching mask will be affected by the Light2D.
+ Maximum layer value of objects that are affected by the Light2D. Default value: [code]0[/code].
+ Minimum layer value of objects that are affected by the Light2D. Default value: [code]0[/code].
+ Maximum [code]Z[/code] value of objects that are affected by the Light2D. Default value: [code]1024[/code].
+ Minimum [code]z[/code] value of objects that are affected by the Light2D. Default value: [code]-1024[/code].
+ Shadow buffer size. Default value: [code]2048[/code].
+ [Color] of shadows cast by the Light2D.
+ If [code]true[/code] the Light2D will cast shadows. Default value: [code]false[/code].
+ Shadow filter type. May be one of [code][None, PCF5, PCF9, PCF13][/code]. Default value: [code]None[/code].
+ Smoothing value for shadows.
+ Smooth shadow gradient length.
+ The shadow mask. Used with [LightOccluder2D] to cast shadows. Only occluders with a matching shadow mask will cast shadows.
+ [Texture] used for the Light2D's appearance.
+ The [code]texture[/code]'s scale factor.