mirror of
https://github.com/godotengine/godot.git
synced 2024-11-22 04:06:14 +00:00
Fix GL error by properly using float uniform
This commit is contained in:
parent
37b230fe3a
commit
203fb1b348
@ -1853,7 +1853,7 @@ void RasterizerStorageGLES3::sky_set_texture(RID p_sky, RID p_panorama, int p_ra
|
||||
|
||||
// Very large Panoramas require way too much effort to compute irradiance so use a mipmap
|
||||
// level that corresponds to a panorama of 1024x512
|
||||
shaders.cubemap_filter.set_uniform(CubemapFilterShaderGLES3::SOURCE_MIP_LEVEL, MAX(Math::log(float(texture->width)) / Math::log(2.0f) - 10.0f, 0.0f));
|
||||
shaders.cubemap_filter.set_uniform(CubemapFilterShaderGLES3::SOURCE_MIP_LEVEL, MAX(Math::floor(Math::log(float(texture->width)) / Math::log(2.0f)) - 10.0f, 0.0f));
|
||||
|
||||
for (int i = 0; i < 2; i++) {
|
||||
glViewport(0, i * size, size, size);
|
||||
|
@ -35,7 +35,7 @@ uniform sampler2D source_dual_paraboloid; //texunit:0
|
||||
#endif
|
||||
|
||||
#if defined(USE_SOURCE_DUAL_PARABOLOID) || defined(COMPUTE_IRRADIANCE)
|
||||
uniform int source_mip_level;
|
||||
uniform float source_mip_level;
|
||||
#endif
|
||||
|
||||
#if !defined(USE_SOURCE_DUAL_PARABOLOID_ARRAY) && !defined(USE_SOURCE_PANORAMA) && !defined(USE_SOURCE_DUAL_PARABOLOID)
|
||||
@ -236,7 +236,7 @@ vec4 textureDualParaboloid(vec3 normal) {
|
||||
if (norm.z < 0.0) {
|
||||
norm.y = 0.5 - norm.y + 0.5;
|
||||
}
|
||||
return textureLod(source_dual_paraboloid, norm.xy, float(source_mip_level));
|
||||
return textureLod(source_dual_paraboloid, norm.xy, source_mip_level);
|
||||
}
|
||||
|
||||
#endif
|
||||
|
Loading…
Reference in New Issue
Block a user