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Refresh the filesystem tab when exporting a new GLTF file
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@ -86,6 +86,7 @@ void SceneExporterGLTFPlugin::_gltf2_dialog_action(String p_file) {
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if (err != OK) {
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ERR_PRINT(vformat("glTF2 save scene error %s.", itos(err)));
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}
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EditorFileSystem::get_singleton()->scan_changes();
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}
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void SceneExporterGLTFPlugin::convert_scene_to_gltf2() {
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