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Store Object signals in a HashMap rather than a VMap
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17a8597355
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@ -38,6 +38,7 @@
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#include "core/os/os.h"
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#include "core/string/print_string.h"
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#include "core/string/translation.h"
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#include "core/templates/local_vector.h"
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#include "core/variant/typed_array.h"
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#ifdef DEBUG_ENABLED
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@ -1014,20 +1015,23 @@ Error Object::emit_signalp(const StringName &p_name, const Variant **p_args, int
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List<_ObjectSignalDisconnectData> disconnect_data;
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//copy on write will ensure that disconnecting the signal or even deleting the object will not affect the signal calling.
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//this happens automatically and will not change the performance of calling.
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//awesome, isn't it?
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VMap<Callable, SignalData::Slot> slot_map = s->slot_map;
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int ssize = slot_map.size();
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// Ensure that disconnecting the signal or even deleting the object
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// will not affect the signal calling.
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LocalVector<Connection> slot_conns;
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slot_conns.resize(s->slot_map.size());
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{
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uint32_t idx = 0;
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for (const KeyValue<Callable, SignalData::Slot> &slot_kv : s->slot_map) {
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slot_conns[idx++] = slot_kv.value.conn;
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}
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DEV_ASSERT(idx == s->slot_map.size());
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}
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OBJ_DEBUG_LOCK
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Error err = OK;
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for (int i = 0; i < ssize; i++) {
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const Connection &c = slot_map.getv(i).conn;
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for (const Connection &c : slot_conns) {
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Object *target = c.callable.get_object();
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if (!target) {
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// Target might have been deleted during signal callback, this is expected and OK.
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@ -1190,8 +1194,8 @@ void Object::get_all_signal_connections(List<Connection> *p_connections) const {
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for (const KeyValue<StringName, SignalData> &E : signal_map) {
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const SignalData *s = &E.value;
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for (int i = 0; i < s->slot_map.size(); i++) {
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p_connections->push_back(s->slot_map.getv(i).conn);
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for (const KeyValue<Callable, SignalData::Slot> &slot_kv : s->slot_map) {
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p_connections->push_back(slot_kv.value.conn);
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}
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}
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}
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@ -1202,8 +1206,8 @@ void Object::get_signal_connection_list(const StringName &p_signal, List<Connect
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return; //nothing
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}
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for (int i = 0; i < s->slot_map.size(); i++) {
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p_connections->push_back(s->slot_map.getv(i).conn);
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for (const KeyValue<Callable, SignalData::Slot> &slot_kv : s->slot_map) {
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p_connections->push_back(slot_kv.value.conn);
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}
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}
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@ -1213,8 +1217,8 @@ int Object::get_persistent_signal_connection_count() const {
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for (const KeyValue<StringName, SignalData> &E : signal_map) {
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const SignalData *s = &E.value;
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for (int i = 0; i < s->slot_map.size(); i++) {
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if (s->slot_map.getv(i).conn.flags & CONNECT_PERSIST) {
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for (const KeyValue<Callable, SignalData::Slot> &slot_kv : s->slot_map) {
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if (slot_kv.value.conn.flags & CONNECT_PERSIST) {
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count += 1;
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}
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}
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@ -1789,11 +1793,8 @@ Object::~Object() {
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SignalData *s = &E.value;
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//brute force disconnect for performance
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int slot_count = s->slot_map.size();
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const VMap<Callable, SignalData::Slot>::Pair *slot_list = s->slot_map.get_array();
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for (int i = 0; i < slot_count; i++) {
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slot_list[i].value.conn.callable.get_object()->connections.erase(slot_list[i].value.cE);
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for (const KeyValue<Callable, SignalData::Slot> &slot_kv : s->slot_map) {
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slot_kv.value.conn.callable.get_object()->connections.erase(slot_kv.value.cE);
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}
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signal_map.erase(E.key);
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@ -41,7 +41,6 @@
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#include "core/templates/list.h"
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#include "core/templates/rb_map.h"
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#include "core/templates/safe_refcount.h"
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#include "core/templates/vmap.h"
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#include "core/variant/callable_bind.h"
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#include "core/variant/variant.h"
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@ -590,7 +589,7 @@ private:
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};
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MethodInfo user;
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VMap<Callable, Slot> slot_map;
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HashMap<Callable, Slot, HashableHasher<Callable>> slot_map;
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};
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HashMap<StringName, SignalData> signal_map;
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@ -386,6 +386,12 @@ struct HashMapHasherDefault {
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}
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};
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// TODO: Fold this into HashMapHasherDefault once C++20 concepts are allowed
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template <class T>
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struct HashableHasher {
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static _FORCE_INLINE_ uint32_t hash(const T &hashable) { return hashable.hash(); }
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};
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template <typename T>
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struct HashMapComparatorDefault {
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static bool compare(const T &p_lhs, const T &p_rhs) {
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@ -339,6 +339,48 @@ TEST_CASE("[Object] Signals") {
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CHECK_EQ(signals_after.size(), signals_after_empty_added.size());
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}
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SUBCASE("Deleting an object with connected signals should disconnect them") {
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List<Object::Connection> signal_connections;
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{
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Object target;
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target.add_user_signal(MethodInfo("my_custom_signal"));
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ERR_PRINT_OFF;
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target.connect("nonexistent_signal1", callable_mp(&object, &Object::notify_property_list_changed));
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target.connect("my_custom_signal", callable_mp(&object, &Object::notify_property_list_changed));
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target.connect("nonexistent_signal2", callable_mp(&object, &Object::notify_property_list_changed));
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ERR_PRINT_ON;
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signal_connections.clear();
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object.get_all_signal_connections(&signal_connections);
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CHECK(signal_connections.size() == 0);
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signal_connections.clear();
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object.get_signals_connected_to_this(&signal_connections);
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CHECK(signal_connections.size() == 1);
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ERR_PRINT_OFF;
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object.connect("nonexistent_signal1", callable_mp(&target, &Object::notify_property_list_changed));
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object.connect("my_custom_signal", callable_mp(&target, &Object::notify_property_list_changed));
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object.connect("nonexistent_signal2", callable_mp(&target, &Object::notify_property_list_changed));
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ERR_PRINT_ON;
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signal_connections.clear();
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object.get_all_signal_connections(&signal_connections);
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CHECK(signal_connections.size() == 1);
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signal_connections.clear();
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object.get_signals_connected_to_this(&signal_connections);
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CHECK(signal_connections.size() == 1);
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}
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signal_connections.clear();
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object.get_all_signal_connections(&signal_connections);
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CHECK(signal_connections.size() == 0);
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signal_connections.clear();
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object.get_signals_connected_to_this(&signal_connections);
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CHECK(signal_connections.size() == 0);
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}
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SUBCASE("Emitting a non existing signal will return an error") {
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Error err = object.emit_signal("some_signal");
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CHECK(err == ERR_UNAVAILABLE);
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