mirror of
https://github.com/godotengine/godot.git
synced 2024-11-25 21:52:51 +00:00
Merge pull request #42763 from Chaosus/shader_emit_autocompletion
Fix autocompletion for emit_particle in shader editor
This commit is contained in:
commit
1dbfd4c3e8
@ -5912,6 +5912,8 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
|
||||
int instance_index = 0;
|
||||
ShaderNode::Uniform::Scope uniform_scope = ShaderNode::Uniform::SCOPE_LOCAL;
|
||||
|
||||
stages = &p_functions;
|
||||
|
||||
while (tk.type != TK_EOF) {
|
||||
switch (tk.type) {
|
||||
case TK_RENDER_MODE: {
|
||||
@ -7326,6 +7328,12 @@ Error ShaderLanguage::complete(const String &p_code, const Map<StringName, Funct
|
||||
int idx = 0;
|
||||
bool low_end = RenderingServer::get_singleton()->is_low_end();
|
||||
|
||||
if (stages && stages->has(skip_function)) {
|
||||
for (const Map<StringName, StageFunctionInfo>::Element *E = (*stages)[skip_function].stage_functions.front(); E; E = E->next()) {
|
||||
matches.insert(String(E->key()), ScriptCodeCompletionOption::KIND_FUNCTION);
|
||||
}
|
||||
}
|
||||
|
||||
while (builtin_func_defs[idx].name) {
|
||||
if (low_end && builtin_func_defs[idx].high_end) {
|
||||
idx++;
|
||||
@ -7362,6 +7370,16 @@ Error ShaderLanguage::complete(const String &p_code, const Map<StringName, Funct
|
||||
return OK;
|
||||
} break;
|
||||
case COMPLETION_CALL_ARGUMENTS: {
|
||||
StringName block_function;
|
||||
BlockNode *block = completion_block;
|
||||
|
||||
while (block) {
|
||||
if (block->parent_function) {
|
||||
block_function = block->parent_function->name;
|
||||
}
|
||||
block = block->parent_block;
|
||||
}
|
||||
|
||||
for (int i = 0; i < shader->functions.size(); i++) {
|
||||
if (!shader->functions[i].callable) {
|
||||
continue;
|
||||
@ -7421,6 +7439,45 @@ Error ShaderLanguage::complete(const String &p_code, const Map<StringName, Funct
|
||||
String calltip;
|
||||
bool low_end = RenderingServer::get_singleton()->is_low_end();
|
||||
|
||||
if (stages && stages->has(block_function)) {
|
||||
for (const Map<StringName, StageFunctionInfo>::Element *E = (*stages)[block_function].stage_functions.front(); E; E = E->next()) {
|
||||
if (completion_function == E->key()) {
|
||||
calltip += get_datatype_name(E->get().return_type);
|
||||
calltip += " ";
|
||||
calltip += E->key();
|
||||
calltip += "(";
|
||||
|
||||
for (int i = 0; i < E->get().arguments.size(); i++) {
|
||||
if (i > 0) {
|
||||
calltip += ", ";
|
||||
} else {
|
||||
calltip += " ";
|
||||
}
|
||||
|
||||
if (i == completion_argument) {
|
||||
calltip += char32_t(0xFFFF);
|
||||
}
|
||||
|
||||
calltip += get_datatype_name(E->get().arguments[i].type);
|
||||
calltip += " ";
|
||||
calltip += E->get().arguments[i].name;
|
||||
|
||||
if (i == completion_argument) {
|
||||
calltip += char32_t(0xFFFF);
|
||||
}
|
||||
}
|
||||
|
||||
if (E->get().arguments.size()) {
|
||||
calltip += " ";
|
||||
}
|
||||
calltip += ")";
|
||||
|
||||
r_call_hint = calltip;
|
||||
return OK;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
while (builtin_func_defs[idx].name) {
|
||||
if (low_end && builtin_func_defs[idx].high_end) {
|
||||
idx++;
|
||||
@ -7453,7 +7510,7 @@ Error ShaderLanguage::complete(const String &p_code, const Map<StringName, Funct
|
||||
calltip += "(";
|
||||
|
||||
bool found_arg = false;
|
||||
for (int i = 0; i < 4; i++) {
|
||||
for (int i = 0; i < BuiltinFuncDef::MAX_ARGS - 1; i++) {
|
||||
if (builtin_func_defs[idx].args[i] == TYPE_VOID) {
|
||||
break;
|
||||
}
|
||||
|
@ -846,6 +846,7 @@ private:
|
||||
StringName completion_function;
|
||||
StringName completion_struct;
|
||||
int completion_argument;
|
||||
const Map<StringName, FunctionInfo> *stages = nullptr;
|
||||
|
||||
bool _get_completable_identifier(BlockNode *p_block, CompletionType p_type, StringName &identifier);
|
||||
static const BuiltinFuncDef builtin_func_defs[];
|
||||
|
Loading…
Reference in New Issue
Block a user