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Put in check for zero sized textures
To prevent divide by zero.
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@ -906,13 +906,22 @@ PREAMBLE(int)::_batch_find_or_create_tex(const RID &p_texture, const RID &p_norm
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typename T_STORAGE::Texture *texture = _get_canvas_texture(p_texture);
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if (texture) {
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new_batch_tex.tex_pixel_size.x = 1.0 / texture->width;
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new_batch_tex.tex_pixel_size.y = 1.0 / texture->height;
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// special case, there can be textures with no width or height
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int w = texture->width;
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int h = texture->height;
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if (!w || !h) {
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w = 1;
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h = 1;
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}
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new_batch_tex.tex_pixel_size.x = 1.0 / w;
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new_batch_tex.tex_pixel_size.y = 1.0 / h;
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new_batch_tex.flags = texture->flags;
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} else {
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// maybe doesn't need doing...
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new_batch_tex.tex_pixel_size.x = 1.0;
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new_batch_tex.tex_pixel_size.y = 1.0;
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new_batch_tex.tex_pixel_size.x = 1.0f;
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new_batch_tex.tex_pixel_size.y = 1.0f;
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new_batch_tex.flags = 0;
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}
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