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Fixes godot crash or give unclear message when exporting with invalid args
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@ -3546,13 +3546,16 @@ int Main::start() {
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gdscript_docs_path = E->next()->get();
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#endif
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} else if (E->get() == "--export-release") {
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ERR_FAIL_COND_V_MSG(!editor && !found_project, EXIT_FAILURE, "Please provide a valid project path when exporting, aborting.");
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editor = true; //needs editor
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_export_preset = E->next()->get();
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} else if (E->get() == "--export-debug") {
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ERR_FAIL_COND_V_MSG(!editor && !found_project, EXIT_FAILURE, "Please provide a valid project path when exporting, aborting.");
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editor = true; //needs editor
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_export_preset = E->next()->get();
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export_debug = true;
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} else if (E->get() == "--export-pack") {
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ERR_FAIL_COND_V_MSG(!editor && !found_project, EXIT_FAILURE, "Please provide a valid project path when exporting, aborting.");
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editor = true;
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_export_preset = E->next()->get();
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export_pack_only = true;
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@ -3564,6 +3567,8 @@ int Main::start() {
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if (parsed_pair) {
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E = E->next();
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}
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} else if (E->get().begins_with("--export-")) {
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ERR_FAIL_V_MSG(EXIT_FAILURE, "Missing export preset name, aborting.");
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}
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#ifdef TOOLS_ENABLED
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// Handle case where no path is given to --doctool.
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@ -4407,7 +4412,7 @@ bool Main::iteration() {
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}
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#ifdef TOOLS_ENABLED
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if (wait_for_import && EditorFileSystem::get_singleton()->doing_first_scan()) {
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if (wait_for_import && EditorFileSystem::get_singleton() && EditorFileSystem::get_singleton()->doing_first_scan()) {
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exit = false;
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}
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#endif
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