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Fix issues with unsigned types in GL ES 3 shader class
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@ -242,7 +242,8 @@ bool ShaderGLES3::_process_program_state(Version *p_version, bool p_async_forbid
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case Version::COMPILE_STATUS_SOURCE_PROVIDED: {
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uint32_t start_compiles_count = p_async_forbidden ? 2 : 0;
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if (!start_compiles_count) {
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uint32_t free_async_slots = MAX(0, MIN(max_simultaneous_compiles - active_compiles_count, max_simultaneous_compiles - *compiles_started_this_frame));
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uint32_t used_async_slots = MAX(active_compiles_count, *compiles_started_this_frame);
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uint32_t free_async_slots = used_async_slots < active_compiles_count ? active_compiles_count - used_async_slots : 0;
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start_compiles_count = MIN(2, free_async_slots);
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}
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if (start_compiles_count >= 1) {
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