diff --git a/doc/classes/PhysicsServer3DExtension.xml b/doc/classes/PhysicsServer3DExtension.xml
index 07c748b4a0e..e6cce535947 100644
--- a/doc/classes/PhysicsServer3DExtension.xml
+++ b/doc/classes/PhysicsServer3DExtension.xml
@@ -606,7 +606,8 @@
-
+
+
diff --git a/servers/extensions/physics_server_3d_extension.cpp b/servers/extensions/physics_server_3d_extension.cpp
index 0d8476fd681..1b14e02331e 100644
--- a/servers/extensions/physics_server_3d_extension.cpp
+++ b/servers/extensions/physics_server_3d_extension.cpp
@@ -298,7 +298,7 @@ void PhysicsServer3DExtension::_bind_methods() {
GDVIRTUAL_BIND(_body_set_ray_pickable, "body", "enable");
- GDVIRTUAL_BIND(_body_test_motion, "body", "from", "motion", "margin", "max_collisions", "collide_separation_ray", "result");
+ GDVIRTUAL_BIND(_body_test_motion, "body", "from", "motion", "margin", "max_collisions", "collide_separation_ray", "recovery_as_collision", "result");
GDVIRTUAL_BIND(_body_get_direct_state, "body");
diff --git a/servers/extensions/physics_server_3d_extension.h b/servers/extensions/physics_server_3d_extension.h
index bec403c0eca..9bed39e95ee 100644
--- a/servers/extensions/physics_server_3d_extension.h
+++ b/servers/extensions/physics_server_3d_extension.h
@@ -382,7 +382,7 @@ public:
EXBIND2(body_set_ray_pickable, RID, bool)
- GDVIRTUAL7RC(bool, _body_test_motion, RID, const Transform3D &, const Vector3 &, real_t, int, bool, GDExtensionPtr)
+ GDVIRTUAL8RC(bool, _body_test_motion, RID, const Transform3D &, const Vector3 &, real_t, int, bool, bool, GDExtensionPtr)
thread_local static const HashSet *exclude_bodies;
thread_local static const HashSet *exclude_objects;
@@ -394,7 +394,7 @@ public:
bool ret = false;
exclude_bodies = &p_parameters.exclude_bodies;
exclude_objects = &p_parameters.exclude_objects;
- GDVIRTUAL_REQUIRED_CALL(_body_test_motion, p_body, p_parameters.from, p_parameters.motion, p_parameters.margin, p_parameters.max_collisions, p_parameters.collide_separation_ray, r_result, ret);
+ GDVIRTUAL_REQUIRED_CALL(_body_test_motion, p_body, p_parameters.from, p_parameters.motion, p_parameters.margin, p_parameters.max_collisions, p_parameters.collide_separation_ray, p_parameters.recovery_as_collision, r_result, ret);
exclude_bodies = nullptr;
exclude_objects = nullptr;
return ret;