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Close built-in script from any scene
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@ -566,6 +566,10 @@ void EditorData::remove_scene(int p_idx) {
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current_edited_scene--;
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}
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if (edited_scene[p_idx].path != String()) {
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ScriptEditor::get_singleton()->close_builtin_scripts_from_scene(edited_scene[p_idx].path);
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}
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edited_scene.remove(p_idx);
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}
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@ -3263,10 +3263,6 @@ void EditorNode::_remove_edited_scene(bool p_change_tab) {
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new_index = 1;
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}
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if (editor_data.get_scene_path(old_index) != String()) {
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ScriptEditor::get_singleton()->close_builtin_scripts_from_scene(editor_data.get_scene_path(old_index));
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}
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if (p_change_tab) {
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_scene_tab_changed(new_index);
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}
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