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Fix crash when baking TileMap navigation
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@ -263,7 +263,7 @@ void NavMeshGenerator2D::generator_parse_geometry_node(Ref<NavigationPolygon> p_
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// Special case for TileMap, so that internal layer get parsed even if p_recurse_children is false.
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for (int i = 0; i < p_node->get_child_count(); i++) {
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TileMapLayer *tile_map_layer = Object::cast_to<TileMapLayer>(p_node->get_child(i));
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if (tile_map_layer->get_index_in_tile_map() >= 0) {
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if (tile_map_layer && tile_map_layer->get_index_in_tile_map() >= 0) {
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generator_parse_tile_map_layer_node(p_navigation_mesh, p_source_geometry_data, tile_map_layer);
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}
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}
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