Fix crash on asset lib install

This is not the perfect solution, but fixes the crash and avoid a
dependency on EditorNode.
This commit is contained in:
George Marques 2016-07-10 17:19:19 -03:00
parent 6377969000
commit 1a1b62748a
No known key found for this signature in database
GPG Key ID: 046BD46A3201E43D
3 changed files with 8 additions and 3 deletions

View File

@ -1504,6 +1504,8 @@ bool Main::start() {
if (project_manager_request || (script=="" && test=="" && game_path=="" && !editor)) {
ProjectManager *pmanager = memnew( ProjectManager );
ProgressDialog *progress_dialog = memnew( ProgressDialog );
pmanager->add_child(progress_dialog);
sml->get_root()->add_child(pmanager);
OS::get_singleton()->set_context(OS::CONTEXT_PROJECTMAN);
}

View File

@ -600,7 +600,8 @@ void EditorAssetLibrary::_install_asset() {
EditorAssetLibraryItemDownload *d = downloads_hb->get_child(i)->cast_to<EditorAssetLibraryItemDownload>();
if (d && d->get_asset_id() == description->get_asset_id()) {
EditorNode::get_singleton()->show_warning("Download for this asset is already in progress!");
if (EditorNode::get_singleton() != NULL)
EditorNode::get_singleton()->show_warning("Download for this asset is already in progress!");
return;
}
}

View File

@ -317,9 +317,11 @@ void EditorAssetInstaller::ok_pressed() {
}
msg+=failed_files[i];
}
EditorNode::get_singleton()->show_warning(msg);
if (EditorNode::get_singleton() != NULL)
EditorNode::get_singleton()->show_warning(msg);
} else {
EditorNode::get_singleton()->show_warning("Package Installed Successfully!","Success!");
if (EditorNode::get_singleton() != NULL)
EditorNode::get_singleton()->show_warning("Package Installed Successfully!","Success!");
}