Fixed radial progress with center offset by taking distance to edge into account in uv calculation

This commit is contained in:
PouleyKetchoupp 2019-02-16 21:02:29 +01:00
parent f5477ee36f
commit 1974f6995f

View File

@ -160,23 +160,27 @@ Point2 TextureProgress::unit_val_to_uv(float val) {
if (edge == 0) {
if (dir.x > 0)
continue;
cp = -dir.x;
cq = -(edgeLeft - p.x);
dir.x *= 2.0 * cq;
cp = -dir.x;
} else if (edge == 1) {
if (dir.x < 0)
continue;
cp = dir.x;
cq = (edgeRight - p.x);
dir.x *= 2.0 * cq;
cp = dir.x;
} else if (edge == 2) {
if (dir.y > 0)
continue;
cp = -dir.y;
cq = -(edgeBottom - p.y);
dir.y *= 2.0 * cq;
cp = -dir.y;
} else if (edge == 3) {
if (dir.y < 0)
continue;
cp = dir.y;
cq = (edgeTop - p.y);
dir.y *= 2.0 * cq;
cp = dir.y;
}
cr = cq / cp;
if (cr >= 0 && cr < t1)