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Merge pull request #11896 from neikeq/pr-issue-11892
Quote MSBuild arguments
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commit
195b12212d
@ -106,7 +106,7 @@ namespace GodotSharpTools.Build
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private string BuildArguments(string loggerAssemblyPath, string loggerOutputDir, string[] customProperties)
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{
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string arguments = string.Format("{0} /v:normal /t:Build /p:{1} /l:{2},{3};{4}",
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string arguments = string.Format(@"""{0}"" /v:normal /t:Build ""/p:{1}"" ""/l:{2},{3};{4}""",
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solution,
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"Configuration=" + config,
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typeof(GodotBuildLogger).FullName,
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@ -461,6 +461,10 @@ void GodotSharpBuilds::BuildProcess::start(bool p_blocking) {
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if (p_blocking) {
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exited = true;
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exit_code = klass->get_field("exitCode")->get_int_value(mono_object);
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if (exit_code != 0 && OS::get_singleton()->is_stdout_verbose())
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OS::get_singleton()->print(String("MSBuild finished with exit code " + itos(exit_code) + "\n").utf8());
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build_tab->on_build_exit(exit_code == 0 ? MonoBuildTab::RESULT_SUCCESS : MonoBuildTab::RESULT_ERROR);
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} else {
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build_instance = MonoGCHandle::create_strong(mono_object);
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