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Merge pull request #68257 from bruvzg/macos_ex_fs
[macOS] Add exclusive fullscreen mode with Dock and Menu disabled.
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commit
193f070cbc
@ -1638,8 +1638,9 @@
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Regardless of the platform, enabling full screen will change the window size to match the monitor's size. Therefore, make sure your project supports [url=$DOCS_URL/tutorials/rendering/multiple_resolutions.html]multiple resolutions[/url] when enabling full screen mode.
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</constant>
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<constant name="WINDOW_MODE_EXCLUSIVE_FULLSCREEN" value="4" enum="WindowMode">
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Exclusive full screen window mode. This mode is implemented on Windows only. On other platforms, it is equivalent to [constant WINDOW_MODE_FULLSCREEN].
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Only one window in exclusive full screen mode can be visible on a given screen at a time. If multiple windows are in exclusive full screen mode for the same screen, the last one being set to this mode takes precedence.
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Exclusive full screen window mode. This mode is implemented on Windows and macOS only. On other platforms, it is equivalent to [constant WINDOW_MODE_FULLSCREEN].
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[b]On Windows:[/b] Only one window in exclusive full screen mode can be visible on a given screen at a time. If multiple windows are in exclusive full screen mode for the same screen, the last one being set to this mode takes precedence.
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[b]On macOS:[/b] Exclusive full-screen mode prevents Dock and Menu from showing up when the mouse pointer is hovering the edge of the screen.
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Regardless of the platform, enabling full screen will change the window size to match the monitor's size. Therefore, make sure your project supports [url=$DOCS_URL/tutorials/rendering/multiple_resolutions.html]multiple resolutions[/url] when enabling full screen mode.
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</constant>
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<constant name="WINDOW_FLAG_RESIZE_DISABLED" value="0" enum="WindowFlags">
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@ -106,6 +106,7 @@ public:
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bool layered_window = false;
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bool fullscreen = false;
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bool exclusive_fullscreen = false;
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bool on_top = false;
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bool borderless = false;
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bool resize_disabled = false;
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@ -2584,7 +2584,13 @@ void DisplayServerMacOS::window_set_mode(WindowMode p_mode, WindowID p_window) {
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[wd.window_object setContentMaxSize:NSMakeSize(size.x, size.y)];
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}
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[wd.window_object toggleFullScreen:nil];
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if (old_mode == WINDOW_MODE_EXCLUSIVE_FULLSCREEN) {
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[NSApp setPresentationOptions:NSApplicationPresentationDefault];
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}
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wd.fullscreen = false;
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wd.exclusive_fullscreen = false;
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} break;
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case WINDOW_MODE_MAXIMIZED: {
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if ([wd.window_object isZoomed]) {
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@ -2609,7 +2615,15 @@ void DisplayServerMacOS::window_set_mode(WindowMode p_mode, WindowID p_window) {
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[wd.window_object setContentMinSize:NSMakeSize(0, 0)];
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[wd.window_object setContentMaxSize:NSMakeSize(FLT_MAX, FLT_MAX)];
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[wd.window_object toggleFullScreen:nil];
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wd.fullscreen = true;
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if (p_mode == WINDOW_MODE_EXCLUSIVE_FULLSCREEN) {
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const NSUInteger presentationOptions = NSApplicationPresentationHideDock | NSApplicationPresentationHideMenuBar;
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[NSApp setPresentationOptions:presentationOptions];
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wd.exclusive_fullscreen = true;
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} else {
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wd.exclusive_fullscreen = false;
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}
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} break;
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case WINDOW_MODE_MAXIMIZED: {
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if (![wd.window_object isZoomed]) {
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@ -2626,7 +2640,11 @@ DisplayServer::WindowMode DisplayServerMacOS::window_get_mode(WindowID p_window)
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const WindowData &wd = windows[p_window];
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if (wd.fullscreen) { // If fullscreen, it's not in another mode.
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return WINDOW_MODE_FULLSCREEN;
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if (wd.exclusive_fullscreen) {
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return WINDOW_MODE_EXCLUSIVE_FULLSCREEN;
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} else {
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return WINDOW_MODE_FULLSCREEN;
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}
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}
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if ([wd.window_object isZoomed] && !wd.resize_disabled) {
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return WINDOW_MODE_MAXIMIZED;
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@ -147,7 +147,12 @@
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}
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DisplayServerMacOS::WindowData &wd = ds->get_window(window_id);
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if (wd.exclusive_fullscreen) {
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[NSApp setPresentationOptions:NSApplicationPresentationDefault];
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}
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wd.fullscreen = false;
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wd.exclusive_fullscreen = false;
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[(GodotWindow *)wd.window_object setAnimDuration:-1.0f];
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