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Buildsystem: Unify compatibility aliases
Signed-off-by: Yevhen Babiichuk (DustDFG) <dfgdust@gmail.com>
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parent
0f5f3bc954
commit
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29
SConstruct
29
SConstruct
@ -59,7 +59,7 @@ import glsl_builders
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import methods
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import methods
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import scu_builders
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import scu_builders
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from methods import print_error, print_warning
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from methods import print_error, print_warning
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from platform_methods import architecture_aliases, architectures
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from platform_methods import architecture_aliases, architectures, compatibility_platform_aliases
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if ARGUMENTS.get("target", "editor") == "editor":
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if ARGUMENTS.get("target", "editor") == "editor":
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_helper_module("editor.editor_builders", "editor/editor_builders.py")
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_helper_module("editor.editor_builders", "editor/editor_builders.py")
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@ -350,28 +350,17 @@ if env["platform"] == "":
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if env["platform"] != "":
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if env["platform"] != "":
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print(f'Automatically detected platform: {env["platform"]}')
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print(f'Automatically detected platform: {env["platform"]}')
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if env["platform"] == "osx":
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# Deprecated aliases kept for compatibility.
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# Deprecated alias kept for compatibility.
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if env["platform"] in compatibility_platform_aliases:
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print_warning('Platform "osx" has been renamed to "macos" in Godot 4. Building for platform "macos".')
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alias = env["platform"]
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env["platform"] = "macos"
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platform = compatibility_platform_aliases[alias]
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print_warning(f'Platform "{alias}" has been renamed to "{platform}" in Godot 4. Building for platform "{platform}".')
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env["platform"] = platform
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if env["platform"] == "iphone":
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# Alias for convenience.
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# Deprecated alias kept for compatibility.
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if env["platform"] in ["linux", "bsd"]:
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print_warning('Platform "iphone" has been renamed to "ios" in Godot 4. Building for platform "ios".')
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env["platform"] = "ios"
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if env["platform"] in ["linux", "bsd", "x11"]:
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if env["platform"] == "x11":
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# Deprecated alias kept for compatibility.
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print_warning('Platform "x11" has been renamed to "linuxbsd" in Godot 4. Building for platform "linuxbsd".')
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# Alias for convenience.
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env["platform"] = "linuxbsd"
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env["platform"] = "linuxbsd"
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if env["platform"] == "javascript":
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# Deprecated alias kept for compatibility.
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print_warning('Platform "javascript" has been renamed to "web" in Godot 4. Building for platform "web".')
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env["platform"] = "web"
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if env["platform"] not in platform_list:
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if env["platform"] not in platform_list:
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text = "The following platforms are available:\n\t{}\n".format("\n\t".join(platform_list))
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text = "The following platforms are available:\n\t{}\n".format("\n\t".join(platform_list))
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text += "Please run SCons again and select a valid platform: platform=<string>."
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text += "Please run SCons again and select a valid platform: platform=<string>."
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@ -8,6 +8,13 @@ import methods
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# NOTE: The multiprocessing module is not compatible with SCons due to conflict on cPickle
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# NOTE: The multiprocessing module is not compatible with SCons due to conflict on cPickle
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compatibility_platform_aliases = {
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"osx": "macos",
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"iphone": "ios",
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"x11": "linuxbsd",
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"javascript": "web",
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}
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# CPU architecture options.
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# CPU architecture options.
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architectures = ["x86_32", "x86_64", "arm32", "arm64", "rv64", "ppc32", "ppc64", "wasm32"]
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architectures = ["x86_32", "x86_64", "arm32", "arm64", "rv64", "ppc32", "ppc64", "wasm32"]
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architecture_aliases = {
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architecture_aliases = {
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