Fix Path3D initial forward calculation

This commit is contained in:
Raul Santos 2021-08-07 12:39:34 +02:00
parent cd68ef9ed0
commit 18f7acf611

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@ -120,7 +120,7 @@ void PathFollow3D::_update_transform(bool p_update_xyz_rot) {
// will be replaced by "Vector3(h_offset, v_offset, 0)" where it was formerly used
if (rotation_mode == ROTATION_ORIENTED) {
Vector3 forward = c->interpolate_baked(o_next, cubic);
Vector3 forward = c->interpolate_baked(o_next, cubic) - pos;
// Try with the previous position
if (forward.length_squared() < CMP_EPSILON2) {