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classes/color - Documenting a trick with set_modulate
I wanted to document a trick using class color to highlight a sprite.
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Color in RGBA format.
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</brief_description>
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<description>
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A color is represented as red, green and blue (r,g,b) components. Additionally, "a" represents the alpha component, often used for transparency. Values are in floating point, ranging from 0 to 1.
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A color is represented as red, green and blue (r,g,b) components. Additionally, "a" represents the alpha component, often used for transparency. Values are in floating point and usually range from 0 to 1. Some methods (such as set_modulate() ) may accept values > 1.
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</description>
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<methods>
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<method name="blend">
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<argument index="0" name="modulate" type="Color">
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</argument>
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<description>
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Set color modulation for the sprite. All sprite pixels are multiplied by this color.
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Set color modulation for the sprite. All sprite pixels are multiplied by this color. Color may contain rgb values above 1 to achieve a highlight effect.
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</description>
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</method>
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<method name="get_modulate" qualifiers="const">
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